6 Commits

Author SHA1 Message Date
Jacob Schmidt
ffbfc70be8 Add checkout mutation and defer hot state saves
- Replace bank payment flow with a checkout mutation using explicit source context
- Return backend errors to players instead of silently falling back to local state
- Queue hot state persistence for actors, garages, lockers, orgs, and owned assets
2026-04-02 09:54:32 -05:00
Jacob Schmidt
53bc8db7d0 Handle bank account sync in UI bridge
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
2026-04-02 09:10:12 -05:00
Jacob Schmidt
4ea7cf7d05 Add CAD request workflows and focus actions
- Add request hydration, submission, closing, and response handling
- Wire UI events for dispatch orders, support requests, and map focus
- Expand dispatcher layout for alerts, requests, and detail views
2026-03-31 20:14:45 -05:00
Jacob Schmidt
082f0c6f8f feat: Implement terrain SVG export functionality via FFI and integrate it into the Arma server extension's command groups. 2026-02-16 19:19:47 -06:00
Jacob Schmidt
ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00
Jacob Schmidt
7ce6c0bcad Initial commit 2025-11-26 18:33:09 -06:00