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4 Commits

Author SHA1 Message Date
Jacob Schmidt
8268bcf4ff Merge remote-tracking branch 'origin/master' into feature/surrealdb-storage 2026-04-17 17:23:59 -05:00
Jacob Schmidt
5a032a45d9 Merge branch 'development' into master 2026-04-06 06:12:09 -05:00
ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00
7a8ca6b237 Merge pull request 'Merge development into master: shared Web UI runtime, bridge-driven UIs, and server-authoritative store flow' (#1) from development into master
Reviewed-on: #1
2026-03-14 20:12:08 -05:00

View File

@ -4,6 +4,8 @@ PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
GVAR(PlayerBootstrapRegistry) = createHashMap;
["forge_icom_event", {
params [["_event", "", [""]], ["_data", createHashMap, [createHashMap]]];