Merge development into master: shared Web UI runtime, bridge-driven UIs, and server-authoritative store flow #1

Merged
J.Schmidt92 merged 37 commits from development into master 2026-03-14 20:12:08 -05:00
2 changed files with 62 additions and 56 deletions
Showing only changes of commit 2b895b7d1a - Show all commits

View File

@ -25,6 +25,8 @@
GVAR(VGarageClass) = createHashMapObject [[
["#type", "IVGarageClass"],
["#create", {
GVAR(isPreLoaded) = false;
_self set ["uid", (getPlayerUID player)];
_self set ["vGarage", createHashMap];
_self set ["isLoaded", false];

View File

@ -26,66 +26,70 @@ private _locations = (missionConfigFile >> "FORGE_CfgGarages" >> "locations") ca
true;
} count _locations;
BIS_fnc_garage_center = createVehicle ["Land_HelipadEmpty_F", FORGE_VehSpawnPos, [], 0, "NONE"];
BIS_fnc_garage_centerType = getText (configFile >> "CfgVehicles" >> "B_Quadbike_01_F" >> "model");
if !(GVAR(isPreLoaded)) then {
[missionNamespace, "garageOpened", {
params ["_display", "_toggleSpace"];
missionNamespace setVariable ["BIS_fnc_garage_data", [
GVAR(Cars),
GVAR(Armor),
GVAR(Helis),
GVAR(Planes),
GVAR(Naval),
GVAR(Other)
]];
{
lbClear (_display displayCtrl (960 + _forEachIndex));
} forEach BIS_fnc_garage_data;
_display displayAddEventHandler ["KeyDown", "_this select 3"];
{ (_display displayCtrl _x) ctrlShow false } forEach [44151, 44150, 44146, 44147, 44148, 44149, 44346, 44347, 978];
["ListAdd", [_display]] call BFUNC(garage);
}] call BFUNC(addScriptedEventHandler);
[missionNamespace, "garageClosed", {
private _nearestObjects = BIS_fnc_garage_center nearEntities [["Car","Tank","Air","Ship"], 15];
if (!isNil "_nearestObjects") then {
private _obj = _nearestObjects select 0;
private _veh = typeOf _obj;
private _textures = getObjectTextures _obj;
private _animationNames = animationNames _obj;
{ deleteVehicle _x } forEach _nearestObjects;
private _createVehicle = createVehicle [_veh, FORGE_VehSpawnPos, [], 0, "CAN_COLLIDE"];
if (_textures isNotEqualTo []) then {
private _count = 0;
{
_createVehicle setObjectTextureGlobal [_count, _x];
_count = _count + 1;
} forEach _textures;
};
if (_animationNames isNotEqualTo []) then {
private _animationPhase = [];
for "_i" from 0 to count _animationNames -1 do {
_animationPhase pushBack [_animationNames select _i, _obj animationPhase (_animationNames select _i)];
{ _createVehicle animate _x; } forEach _animationPhase;
};
};
};
}] call BFUNC(addScriptedEventHandler);
GVAR(isPreLoaded) = true;
};
private _nearVehicles = FORGE_VehSpawnPos nearEntities [["Car", "Tank", "Air", "Ship"], 5];
if (_nearVehicles isNotEqualTo []) exitWith {
private _params = ["warning", "Virtual Garage", "Vehicle spawn position is blocked. Please move the vehicle before accessing the garage.", 3000];
EGVAR(notifications,NotificationClass) call ["create", _params];
};
BIS_fnc_garage_center = createVehicle ["Land_HelipadEmpty_F", FORGE_VehSpawnPos, [], 0, "NONE"];
BIS_fnc_garage_centerType = getText (configFile >> "CfgVehicles" >> "B_Quadbike_01_F" >> "model");
[missionNamespace, "garageOpened", {
params ["_display", "_toggleSpace"];
missionNamespace setVariable ["BIS_fnc_garage_data", [
GVAR(Cars),
GVAR(Armor),
GVAR(Helis),
GVAR(Planes),
GVAR(Naval),
GVAR(Other)
]];
{
lbClear (_display displayCtrl (960 + _forEachIndex));
} forEach BIS_fnc_garage_data;
_display displayAddEventHandler ["KeyDown", "_this select 3"];
{ (_display displayCtrl _x) ctrlShow false } forEach [44151, 44150, 44146, 44147, 44148, 44149, 44346, 44347, 978];
["ListAdd", [_display]] call BFUNC(garage);
}] call BFUNC(addScriptedEventHandler);
[missionNamespace, "garageClosed", {
private _nearestObjects = BIS_fnc_garage_center nearEntities [["Car","Tank","Air","Ship"], 15];
if (!isNil "_nearestObjects") then {
private _obj = _nearestObjects select 0;
private _veh = typeOf _obj;
private _textures = getObjectTextures _obj;
private _animationNames = animationNames _obj;
{ deleteVehicle _x } forEach _nearestObjects;
private _createVehicle = createVehicle [_veh, FORGE_VehSpawnPos, [], 0, "CAN_COLLIDE"];
if (_textures isNotEqualTo []) then {
private _count = 0;
{
_createVehicle setObjectTextureGlobal [_count, _x];
_count = _count + 1;
} forEach _textures;
};
if (_animationNames isNotEqualTo []) then {
private _animationPhase = [];
for "_i" from 0 to count _animationNames -1 do {
_animationPhase pushBack [_animationNames select _i, _obj animationPhase (_animationNames select _i)];
{ _createVehicle animate _x; } forEach _animationPhase;
};
};
};
}] call BFUNC(addScriptedEventHandler);
["Open", true] call BFUNC(garage);