//! Garage repository implementation for vehicle data persistence operations. //! //! This module provides the data access layer for vehicle garage management. //! Each player's garage is stored as a single JSON string containing all their vehicles. use forge_models::Garage; use std::collections::HashMap; use std::sync::{Arc, RwLock}; /// Repository trait defining the contract for garage data operations. pub trait GarageRepository: Send + Sync { /// Creates a new garage for a player fn create(&self, uid: &str, garage: &Garage) -> Result<(), String>; /// Updates an existing garage with new vehicle data fn update(&self, uid: &str, garage: &Garage) -> Result<(), String>; /// Retrieves a player's garage fn get(&self, uid: &str) -> Result, String>; /// Deletes a player's garage (all vehicles) fn delete(&self, uid: &str) -> Result<(), String>; /// Checks if a player has a garage fn exists(&self, uid: &str) -> Result; } pub trait GarageHotRepository: Send + Sync { fn get(&self, uid: &str) -> Result, String>; fn save(&self, garage: &Garage, uid: &str) -> Result<(), String>; fn delete(&self, uid: &str) -> Result<(), String>; } #[derive(Clone, Debug, Default)] pub struct InMemoryGarageHotRepository { state: Arc>>, } impl InMemoryGarageHotRepository { pub fn new() -> Self { Self::default() } } impl GarageHotRepository for InMemoryGarageHotRepository { fn get(&self, uid: &str) -> Result, String> { self.state .read() .map(|state| state.get(uid).cloned()) .map_err(|_| "Garage hot state lock poisoned.".to_string()) } fn save(&self, garage: &Garage, uid: &str) -> Result<(), String> { self.state .write() .map_err(|_| "Garage hot state lock poisoned.".to_string())? .insert(uid.to_string(), garage.clone()); Ok(()) } fn delete(&self, uid: &str) -> Result<(), String> { self.state .write() .map_err(|_| "Garage hot state lock poisoned.".to_string())? .remove(uid); Ok(()) } }