--- seo: title: Forge Framework Documentation description: Documentation for the Forge Arma 3 framework, covering architecture, persistence, extension APIs, gameplay modules, and client UIs. --- ::u-page-hero #title Forge Framework Documentation #description Forge is a persistent Arma 3 framework that combines SQF addons, a Rust `arma-rs` extension, SurrealDB persistence, shared domain crates, and browser-backed player interfaces. Use these docs to understand the runtime architecture, extension API surface, server gameplay modules, and client addon integration patterns. Server owners and developers must start SurrealDB and place a matching `config.toml` beside `forge_server_x64.dll` before launching a Forge-enabled server or local multiplayer test. #links :::u-button --- color: primary size: xl to: /getting-started trailing-icon: i-lucide-arrow-right --- Start here ::: :::u-button --- color: neutral icon: simple-icons-github size: xl to: https://github.com/InnovativeDevSolutions/forge variant: outline --- View source ::: :: ::u-page-section #title What Forge Covers #features :::u-page-feature --- icon: i-lucide-boxes --- #title Domain [Modules]{.text-primary} #description Actor, bank, CAD, garage, locker, organization, phone, store, task, and owned-storage workflows share a consistent service and extension model. ::: :::u-page-feature --- icon: i-lucide-server --- #title Rust [Extension]{.text-primary} #description The server extension keeps command parsing thin, routes domain requests into services, and persists durable state through SurrealDB. ::: :::u-page-feature --- icon: i-lucide-database-zap --- #title Durable [Persistence]{.text-primary} #description Repository traits stay storage-agnostic while concrete adapters in the extension handle schema and database mapping. ::: :::u-page-feature --- icon: i-lucide-monitor-smartphone --- #title Browser [UIs]{.text-primary} #description Client addons host web-based interfaces inside Arma displays and synchronize state through namespaced browser bridge events. ::: :::u-page-feature --- icon: i-lucide-arrow-left-right --- #title Transport [Layer]{.text-primary} #description Large payloads move through chunked request and response transport while smaller commands still use direct `callExtension` paths. ::: :::u-page-feature --- icon: i-lucide-wrench --- #title Development [Workflow]{.text-primary} #description The docs cover module boundaries, local validation checks, and where new domain logic belongs across Rust, SQF, and web UI layers. ::: :: ::u-page-section #title Documentation Areas #features :::u-page-feature --- icon: i-lucide-rocket to: /getting-started --- #title [Getting Started]{.text-primary} #description Framework overview, architecture, module reference, and development rules. ::: :::u-page-feature --- icon: i-lucide-map to: /getting-started/mission-designer --- #title Mission [Designers]{.text-primary} #description Eden object placement, garage markers, and CAD-compatible task setup. ::: :::u-page-feature --- icon: i-lucide-server-cog to: /server-extension --- #title Server [Extension]{.text-primary} #description Extension architecture, command surface, and SQF usage examples. ::: :::u-page-feature --- icon: i-lucide-network to: /server-extension/icom --- #title ICOM [Events]{.text-primary} #description Inter-server event routing through the Forge ICOM hub and extension commands. ::: :::u-page-feature --- icon: i-lucide-layers-3 to: /server-modules --- #title Server [Modules]{.text-primary} #description Gameplay-domain usage guides for persistence, hot state, and command flows. ::: :::u-page-feature --- icon: i-lucide-monitor-smartphone to: /client-addons --- #title Client [Addons]{.text-primary} #description Browser bridge, client UX entry points, and addon-specific event contracts. ::: ::