#include "..\script_component.hpp" /* * Author: J.Schmidt * Initializes all stores in the correct order. * * Arguments: * None * * Return Value: * None * * Example: * call forge_server_main_fnc_initStores; * * Public: No */ // Base if (isNil QEGVAR(common,BaseStore)) then { call EFUNC(common,baseStore); }; // Actor if (isNil QEGVAR(actor,ActorStore)) then { call EFUNC(actor,initActorStore); }; // Bank if (isNil QEGVAR(bank,BankSessionManager)) then { call EFUNC(bank,initSessionManager); }; if (isNil QEGVAR(bank,BankMessenger)) then { call EFUNC(bank,initMessenger); }; if (isNil QEGVAR(bank,BankModel)) then { call EFUNC(bank,initModel); }; if (isNil QEGVAR(bank,BankStore)) then { call EFUNC(bank,initStore); }; if (isNil QEGVAR(bank,BankValidator)) then { call EFUNC(bank,initValidator); }; // Garage if (isNil QEGVAR(garage,GarageStore)) then { call EFUNC(garage,initGarageStore); }; // VGarage if (isNil QEGVAR(garage,VGarageStore)) then { call EFUNC(garage,initVGStore); }; // Locker if (isNil QEGVAR(locker,LockerStore)) then { call EFUNC(locker,initLockerStore); }; // VArsenal if (isNil QEGVAR(locker,VAStore)) then { call EFUNC(locker,initVAStore); }; // Org if (isNil QEGVAR(org,OrgStore)) then { call EFUNC(org,initOrgStore); }; // Store if (isNil QEGVAR(store,StoreStore)) then { call EFUNC(store,initStoreStore); };