/* * Optional faction-to-unit override map. * * Current behavior: * - forge_pmc_fnc_getEnemyFactionOptions treats a mapped faction as selectable * when at least one mapped vehicle exists. * - forge_pmc_fnc_getEnemyFactionUnitPool checks this map first. * - If a selected faction has a class here, the listed Units are used as the * deterministic spawn pool for generated mission enemies. * - If no class exists here, the helper falls back to CfgVehicles traversal for * units whose faction and side match the selected faction. * * Most mod factions do not need an entry here. Add a class only when a faction * needs a curated or corrected spawn pool. */ class CfgFactionUnitMap { /* * Mapping key should match the selected faction classname from * CfgFactionClasses, such as "IND_G_F". */ class IND_G_F { /* * Unit template fields: * - vehicle: unit classname to spawn. * - rank: Arma rank string applied after spawn. * - position[]: base local offset from the generated mission position. * * Generators may add small random jitter to the position offset. */ class Units { class Unit0 { vehicle = "Ind_G_Unit1_F"; rank = "SERGEANT"; position[] = {0,0,0}; }; }; }; };