author = "IDSolutions"; onLoadName = "FORGE - Dev Environment v2.0"; onLoadMission = "A dev environment for the FORGE Framework"; loadScreen = ""; class Header { gameType = "Sandbox"; minPlayers = 1; maxPlayers = 22; }; respawn = 3; respawnButton = 1; respawnDelay = 5; respawnDialog = 0; disabledAI = 1; enableDebugConsole = 1; enableTargetDebug = 1; allowProfileGlasses = 0; cba_settings_hasSettingsFile = 1; corpseManagerMode = 0; #include "CfgParams.hpp" #include "CfgEnemyFactions.hpp" #include "CfgFactionUnitMap.hpp" #include "CfgMissions.hpp" #include "CfgFunctions.hpp" #include "ui\baseControls.hpp" #include "ui\MissionSetup.hpp" class CfgRemoteExec { class Functions { mode = 1; jip = 0; class forge_pmc_fnc_setupMenu_applySettings { allowedTargets = 2; }; }; };