# Store Usage Guide The store module processes checkout requests. It charges a payment source and grants purchased items to the player locker, virtual arsenal locker, and virtual garage unlocks. Unit purchases are fulfilled as immediate server-side spawn grants at discovered `unit_spawn` markers. ## Server SQF Module The server addon uses two long-lived module objects: - `StorefrontStore` is the storefront workflow facade. It builds hydrate payloads, validates checkout requests, calls the Rust `store:checkout` command, syncs UI patches, and asks related module stores to save hot state. - `StoreCatalogService` scans configured item and vehicle categories, builds catalog responses, resolves checkout entries, and calculates authoritative prices. Editor-placed store entities are initialized by `fnc_initStore` during store post-init. The initializer matches non-null mission namespace objects whose variable names contain `store` and sets `isStore = true`, following the same pattern used by garage entities. ## Mission Catalog Filter The store catalog is generated from loaded Arma config classes, then an optional mission `CfgStore` filter can allow or deny classnames per category. Include `CfgStore.hpp` from `description.ext`: ```cpp #include "CfgStore.hpp" ``` ```cpp class CfgStore { mode = "allowlist"; // dynamic, allowlist, or denylist modMode = "dynamic"; // dynamic, allowlist, or denylist mods[] = {}; // ModSources child class names used when modMode is not dynamic class ModSources { class rhs { patches[] = {"rhs_main", "rhsusf_main"}; addons[] = {"rhs_", "rhsusf_", "rhsgref_", "rhsafrf_"}; prefixes[] = {"rhs_", "rhsusf_", "rhsgref_", "rhsafrf_"}; }; class ace3 { patches[] = {"ace_main"}; addons[] = {"ace_"}; prefixes[] = {"ace_"}; }; }; class Categories { primary[] = {"arifle_MX_F", "arifle_MXC_F"}; cars[] = {"B_MRAP_01_F"}; units[] = {"B_Soldier_F"}; }; class Overrides { class arifle_MX_F { price = 2500; displayName = "MX Rifle"; description = "Approved PMC service rifle."; }; }; }; ``` `dynamic` keeps the full generated catalog. `allowlist` only shows classnames listed for each category. `denylist` removes listed classnames. Overrides are server-side and are used by both the UI payload and checkout validation. `units[]` uses the same filter behavior as every other category. `modMode` applies before category filtering. `dynamic` means no mod-source filtering. `allowlist` only keeps generated entries that match one of the configured `mods[]`; `denylist` removes matching entries. Each `ModSources` child can define `patches[]` to detect whether the mod is loaded, `addons[]` for exact config source addon/source mod names, and `prefixes[]` for classname, source addon, or source mod prefixes. If a mod source defines no patches, it is treated as available and only the source/prefix checks are used. For example, to show only RHS-sourced generated inventory: ```cpp modMode = "allowlist"; mods[] = {"rhs"}; ``` The matching `class rhs` must exist under `ModSources`. Category `mode` is still applied afterward, so leave `mode = "dynamic"` if the mod filter should be the only inventory filter. The current filter is global for the mission. Revisit per-store profile support if individual vendors need different inventories. ## Unit Spawn Markers Purchased units spawn at mission markers named `unit_spawn`, `unit_spawn_1`, `unit_spawn_2`, and so on. The store resolves the closest initialized store object to the requesting player, scans `allMapMarkers` when checkout fulfillment runs, and uses the closest matching marker within 25 meters of that store. If no matching marker exists within 25 meters, the store falls back to spawning units around the store object. If no store object can be resolved, it falls back to the requesting player. ## Checkout Model `store:checkout` accepts one JSON context. ```json { "requesterUid": "76561198000000000", "requesterName": "Player Name", "orgId": "default", "requesterIsDefaultOrgCeo": false, "paymentMethod": "bank", "items": [ { "classname": "arifle_MX_F", "category": "weapon", "priceValue": 500, "quantity": 1 } ], "vehicles": [ { "classname": "B_Quadbike_01_F", "category": "cars", "priceValue": 1500 } ], "units": [ { "classname": "B_Soldier_F", "category": "units", "priceValue": 2500 } ] } ``` Rules validated by the Rust service: - `requesterUid` is required. - At least one item, vehicle, or unit is required. - The checkout total must be greater than zero. - Item categories must be `item`, `attachment`, `weapon`, `magazine`, or `backpack`. - Vehicle categories must be `cars`, `armor`, `helis`, `planes`, `naval`, or `other`. - Unit categories must be `units` or `unit`. - Payment method must be `cash`, `bank`, `org_funds`, or `credit_line`. - Player locker capacity cannot exceed 25 unique items after checkout. - Organization funds can only be charged by the org owner or the default org CEO flag. ## Command | Command | Arguments | Returns | | --- | --- | --- | | `store:checkout` | `checkout_json` | Checkout result JSON. | ## Result Model ```json { "chargedTotal": 4500.0, "paymentMethod": "bank", "message": "Checkout completed. $4,500 charged, 1 locker grant(s), 1 vehicle unlock(s), 1 unit grant(s).", "lockerGranted": [], "vehicleGranted": [], "unitGranted": [], "lockerPatch": {}, "vaPatch": {}, "vgaragePatch": {}, "bankPatch": {}, "orgPatch": {}, "orgTargetUids": [] } ``` Patch fields are intended for UI updates after checkout. The service commits all grants and payment changes together, and attempts rollback if a later write fails. ## Player Bank Checkout ```sqf private _item = createHashMapFromArray [ ["classname", "arifle_MX_F"], ["category", "weapon"], ["priceValue", 500], ["quantity", 1] ]; private _checkout = createHashMapFromArray [ ["requesterUid", getPlayerUID player], ["requesterName", name player], ["orgId", "default"], ["requesterIsDefaultOrgCeo", false], ["paymentMethod", "bank"], ["items", [_item]], ["vehicles", []], ["units", []] ]; private _result = "forge_server" callExtension ["store:checkout", [toJSON _checkout]]; ``` ## Organization Funds Checkout When `paymentMethod` is `org_funds`, vehicles are also added to the organization fleet patch. ```sqf private _vehicle = createHashMapFromArray [ ["classname", "B_Quadbike_01_F"], ["category", "cars"], ["priceValue", 1500] ]; private _checkout = createHashMapFromArray [ ["requesterUid", getPlayerUID player], ["requesterName", name player], ["orgId", _orgId], ["requesterIsDefaultOrgCeo", false], ["paymentMethod", "org_funds"], ["items", []], ["vehicles", [_vehicle]], ["units", []] ]; private _result = "forge_server" callExtension ["store:checkout", [toJSON _checkout]]; ``` ## Error Handling ```sqf private _payload = _result select 0; if (_payload find "Error:" == 0) exitWith { hint format ["Checkout failed: %1", _payload]; }; private _checkoutResult = fromJSON _payload; ```