#include "..\script_component.hpp" /* * File: fnc_initGarageStore.sqf * Author: IDSolutions * Date: 2025-12-17 * Last Update: 2026-01-10 * Public: No * * Description: * Initializes the Garage store for managing player vehicles. * Provides methods for syncing, saving, and applying vehicles to the player's garage. * * Parameter(s): * N/A * * Returns: * Something [BOOL] * * Example(s): * [parameter] call forge_x_component_fnc_myFunction */ #pragma hemtt ignore_variables ["_self"] private _typeGarage = compileFinal createHashMapFromArray [ ["#base", EGVAR(common,BaseStore)], ["#type", "IGarageBase"], ["init", { params [["_uid", "", [""]], ["_defaultGarage", createHashMap, [createHashMap]]]; private _finalGarage = createHashMap; ["garage:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"]; private _exists = _result == "true"; if !(_exists) then { _finalGarage = _defaultGarage; ["garage:create", [_uid]] call EFUNC(extension,extCall); ["INFO", format ["Created new garage for %1", _uid], nil, nil] call EFUNC(common,log); } else { _finalGarage = _self call ["fetch", ["garage:get", _uid]]; ["INFO", format ["Found garage for %1", _uid], nil, nil] call EFUNC(common,log); }; GVAR(GarageRegistry) set [_uid, _finalGarage]; private _player = [_uid] call EFUNC(common,getPlayer); [CRPC(garage,responseInitGarage), [_finalGarage], _player] call CFUNC(targetEvent); _finalGarage }] ]; GVAR(GarageStore) = createHashMapObject [[ ["#base", _typeGarage], ["#type", "IGarageStore"], ["#create", { GVAR(GarageRegistry) = createHashMap; ["INFO", "Garage Store Initialized!", nil, nil] call EFUNC(common,log); }] ]]; SETMVAR(FORGE_GarageStore,GVAR(GarageStore)); GVAR(GarageStore)