#include "..\script_component.hpp" /* * File: fnc_initVAStore.sqf * Author: IDSolutions * Date: 2025-12-17 * Last Update: 2026-01-10 * Public: No * * Description: * Initializes the Virtual Arsenal store for managing player arsenal unlocks. * Provides methods for syncing, saving, and applying virtual items to BIS Arsenal. * * Parameter(s): * N/A * * Returns: * vArsenal class object [HASHMAP OBJECT] * * Example(s): * [parameter] call forge_client_locker_fnc_initVAStore; */ #pragma hemtt ignore_variables ["_self"] private _typeVArsenal = compileFinal createHashMapFromArray [ ["#base", EGVAR(common,BaseStore)], ["#type", "IVArsenalBase"], ["init", { params [["_uid", "", [""]], ["_defaultVArsenal", createHashMap, [createHashMap]]]; private _finalVArsenal = createHashMap; ["owned:locker:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"]; private _exists = _result == "true"; if !(_exists) then { _finalVArsenal = _defaultVArsenal; ["owned:locker:create", [_uid]] call EFUNC(extension,extCall); ["INFO", format ["Created new VArsenal for %1", _uid], nil, nil] call EFUNC(common,log); } else { private _existingVArsenal = _self call ["fetch", [_uid]]; _finalVArsenal = _existingVArsenal; { if !(_x in _finalVArsenal) then { _finalVArsenal set [_x, _y]; }; } forEach _defaultVArsenal; }; GVAR(VArsenalRegistry) set [_uid, _finalVArsenal]; private _player = [_uid] call EFUNC(common,getPlayer); [CRPC(locker,responseInitVA), [_finalVArsenal], _player] call CFUNC(targetEvent); _finalVArsenal }] ]; GVAR(VArsenalStore) = createHashMapObject [[ ["#base", _typeVArsenal], ["#type", "IVArsenalStore"], ["#create", { GVAR(VArsenalRegistry) = createHashMap; ["INFO", "VArsenal Store Initialized!", nil, nil] call EFUNC(common,log); }] ]]; SETMVAR(FORGE_VArsenalStore,GVAR(VArsenalStore)); GVAR(VArsenalStore)