#include "script_component.hpp" if (isNil QGVAR(BankClass)) then { call FUNC(initClass); }; if (isNil QGVAR(BankUIBridge)) then { call FUNC(initUIBridge); }; [QGVAR(initBank), { GVAR(BankClass) call ["init", []]; }] call CFUNC(addEventHandler); [QGVAR(responseInitBank), { params [["_data", createHashMap, [createHashMap]]]; GVAR(BankClass) call ["sync", [_data, true]]; if !(isNil QGVAR(BankUIBridge)) then { GVAR(BankUIBridge) call ["refreshSession", []]; }; }] call CFUNC(addEventHandler); [QGVAR(responseSyncBank), { params [["_data", createHashMap, [createHashMap]], ["_jip", false, [false]]]; GVAR(BankClass) call ["sync", [_data, _jip]]; if !(isNil QGVAR(BankUIBridge)) then { GVAR(BankUIBridge) call ["refreshSession", []]; }; }] call CFUNC(addEventHandler); [QGVAR(responseHydrateBank), { params [["_data", createHashMap, [createHashMap]]]; if !(isNil QGVAR(BankUIBridge)) then { GVAR(BankUIBridge) call ["handleHydrateResponse", [_data, "bank::hydrate"]]; }; }] call CFUNC(addEventHandler); [QGVAR(responseBankNotice), { params [ ["_type", "error", [""]], ["_message", "", [""]] ]; if !(isNil QGVAR(BankUIBridge)) then { GVAR(BankUIBridge) call ["handleNoticeResponse", [_type, _message]]; }; }] call CFUNC(addEventHandler); [{ getPlayerUID player isNotEqualTo ""; }, { [QGVAR(initBank), []] call CFUNC(localEvent); }] call CFUNC(waitUntilAndExecute);