#include "..\script_component.hpp" /* * File: fnc_initGarageClass.sqf * Author: IDSolutions * Date: 2025-12-17 * Last Update: 2026-01-31 * Public: No * * Description: * Initializes the Garage class for managing player vehicles. * Provides methods for syncing, saving, and applying vehicles to the player's garage. * * Arguments: * None * * Return Value: * Garage class object [HASHMAP OBJECT] * * Example: * call forge_client_garage_fnc_initGarageClass */ #pragma hemtt ignore_variables ["_self"] GVAR(GarageClass) = createHashMapObject [[ ["#type", "IGarageClass"], ["#create", { _self set ["uid", (getPlayerUID player)]; _self set ["garage", createHashMap]; _self set ["isLoaded", false]; _self set ["lastSave", time]; }], ["init", { private _uid = _self get "uid"; private _garage = _self get "garage"; [SRPC(garage,requestInitGarage), [_uid, _garage]] call CFUNC(serverEvent); systemChat format ["Garage loaded for %1", (name player)]; diag_log "[FORGE:Client:Garage] Garage Class Initialized!"; }], ["save", { private _uid = _self get "uid"; [SRPC(garage,requestSaveGarage), [_uid]] call CFUNC(serverEvent); _self set ["lastSave", time]; }], ["sync", { params [["_data", createHashMap, [createHashMap]]]; private _garage = _self get "garage"; private _isLoaded = _self get "isLoaded"; { _garage set [_x, _y]; } forEach _data; _self set ["garage", _garage]; if !(_isLoaded) then { _self set ["isLoaded", true]; }; diag_log "[FORGE:Client:Garage] Sync completed"; }], ["get", { params [["_key", "", [""]], ["_default", nil, [[], "", 0, false, createHashMap]]]; private _garage = _self get "garage"; _garage getOrDefault [_key, _default]; }] ]]; GVAR(GarageClass)