# Client Phone Usage Guide The client phone addon provides the in-game phone UI for contacts, SMS messages, email, and local utility apps such as notes, calendar events, world clocks, and alarms. ## Open Phone UI ```sqf call forge_client_phone_fnc_openUI; ``` The phone UI creates `RscPhone`, loads `ui/_site/index.html`, and routes browser alerts through `forge_client_phone_fnc_handleUIEvents`. ## State Ownership Contacts, messages, and emails are server-owned and requested through the server phone addon. Local utility app state is stored in `profileNamespace`: - notes - calendar events - world clocks - alarms - theme/preferences ## Phone Class `forge_client_phone_fnc_initClass` creates `GVAR(PhoneClass)`. The phone class currently owns local notes, events, and settings helpers. Contacts, messages, and emails continue to use server-backed request/response events. ## Browser Events ### Session and Preferences
Event Client behavior
phone::get::player Send player UID to browser with setPlayerUid .
phone::get::theme Send saved light/dark theme to browser.
phone::set::theme Save theme preference to profileNamespace .
### Contacts
Event Client behavior
phone::get::contacts Load cached contacts and request server refresh.
phone::refresh::contacts Request contacts from server.
phone::add::contact Add contact by phone number.
phone::add::contact::by::phone Add contact by phone number.
phone::add::contact::by::email Add contact by email.
phone::remove::contact Remove contact by UID.
### Messages
Event Client behavior
phone::get::messages Request messages from server.
phone::get::message::thread Request thread with another UID.
phone::send::message Send SMS through server.
phone::mark::message::read Mark message read on server.
phone::delete::message Delete message on server.
### Email
Event Client behavior
phone::get::emails Request emails from server.
phone::send::email Send email through server.
phone::mark::email::read Mark email read on server.
phone::delete::email Delete email on server.
### Local Utility Apps
Event Client behavior
phone::get::notes Load local notes.
phone::save::note Save local note.
phone::delete::note Delete local note.
phone::get::events Load local calendar events.
phone::save::event Save local calendar event.
phone::delete::event Delete local calendar event.
phone::get::clocks Load local world clocks.
phone::save::clock Save local world clock.
phone::delete::clock Delete local world clock.
phone::get::alarms Load local alarms.
phone::save::alarm Save local alarm.
phone::delete::alarm Delete local alarm.
phone::toggle::alarm Toggle local alarm enabled state.
## Usage Rules - Send contact, message, and email mutations to the server phone addon. - Keep local-only utility apps in `profileNamespace` until they are migrated to server-backed storage. - Do not treat local phone utility state as shared multiplayer state. - Validate required UID, phone, email, subject, and message fields before sending server requests. ## Related Guides - [Phone Usage Guide](/server-modules/phone) - [Client Notifications Usage Guide](/client-addons/notifications)