#include "..\script_component.hpp" /* * Compatibility adapter for the object-style defend task implementation. */ params [ ["_taskID", "", [""]], ["_defenseZone", "", [""]], ["_defendTime", 600, [0]], ["_companyFunds", 0, [0]], ["_ratingFail", 0, [0]], ["_ratingSuccess", 0, [0]], ["_endSuccess", false, [false]], ["_endFail", false, [false]], ["_waveCount", 3, [0]], ["_waveCooldown", 300, [0]], ["_minBlufor", 1, [0]], ["_enemyTemplates", [], [[]]], ["_equipmentRewards", [], [[]]], ["_supplyRewards", [], [[]]], ["_weaponRewards", [], [[]]], ["_vehicleRewards", [], [[]]], ["_specialRewards", [], [[]]] ]; private _taskParams = createHashMapFromArray [ ["defenseZone", _defenseZone], ["defendTime", _defendTime], ["funds", _companyFunds], ["ratingFail", _ratingFail], ["ratingSuccess", _ratingSuccess], ["endSuccess", _endSuccess], ["endFail", _endFail], ["waveCount", _waveCount], ["waveCooldown", _waveCooldown], ["minBlufor", _minBlufor], ["enemyTemplates", _enemyTemplates], ["useTaskStore", true] ]; if (_equipmentRewards isNotEqualTo []) then { _taskParams set ["equipment", _equipmentRewards]; }; if (_supplyRewards isNotEqualTo []) then { _taskParams set ["supplies", _supplyRewards]; }; if (_weaponRewards isNotEqualTo []) then { _taskParams set ["weapons", _weaponRewards]; }; if (_vehicleRewards isNotEqualTo []) then { _taskParams set ["vehicles", _vehicleRewards]; }; if (_specialRewards isNotEqualTo []) then { _taskParams set ["special", _specialRewards]; }; private _task = createHashMapObject [ GVAR(DefendTaskBaseClass), [ _taskID, createHashMap, _taskParams ] ]; _task call ["runLoop", []];