#include "..\script_component.hpp" /* * Assigns an AI unit to a task as a shooter. * * Public compatibility adapter around ShooterEntityController. */ params [["_entity", objNull, [objNull, grpNull]], ["_taskID", "", [""]]]; if (isNull _entity) exitWith { ["ERROR", "Attempt to create entity from null object"] call EFUNC(common,log); false }; if (_taskID isEqualTo "") exitWith { ["ERROR", "No task ID provided for entity"] call EFUNC(common,log); false }; ["INFO", format ["Make Shooter: %1", _this]] call EFUNC(common,log); private _controller = createHashMapObject [ GVAR(ShooterEntityController), [_taskID, _entity, createHashMap] ]; _controller call ["registerTaskEntity", ["shooters"]]