# Client Notifications Usage Guide The client notifications addon owns the notification HUD, notification sound, and local notification service used by Forge client and server modules. ## Runtime Behavior The notification display is created during client initialization. The browser HUD sends: ```text notifications::ready ``` When that event is received, `NotificationService` initializes and sends a startup notification. ## Create a Notification Use the notification service when available: ```sqf GVAR(NotificationService) call ["create", [ "success", "Title", "Notification text.", 4000 ]]; ``` Arguments: | Argument | Purpose | | --- | --- | | `_type` | Notification type, such as `success`, `info`, `warning`, or `error`. | | `_title` | Notification title. | | `_content` | Notification body text. | | `_duration` | Display duration in milliseconds. | The service dispatches a browser `forge:notify` custom event. ## CBA Event Surface Other addons can use the client notification event: ```sqf ["forge_client_notifications_recieveNotification", [ "warning", "Garage", "Vehicle spawn position is blocked.", 3000 ]] call CBA_fnc_localEvent; ``` The event payload is: ```sqf [_type, _title, _content, _duration] ``` ## Usage Rules - Use the shared notification service instead of opening separate transient browser UIs. - Keep server-driven player feedback short and actionable. - Treat notification state as transient client UI state. - Do not use notifications as the only record of durable domain changes. ## Related Guides - [Client Usage Guide](/client-addons) - [Client Garage Usage Guide](/client-addons/garage) - [Client Bank Usage Guide](/client-addons/bank) - [Client Store Usage Guide](/client-addons/store)