#include "script_component.hpp" PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; [QGVAR(requestInitActor), { params [["_uid", "", [""]]]; if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" }; GVAR(ActorStore) call ["init", [_uid]]; }] call CFUNC(addEventHandler); [QGVAR(requestGetActor), { params [["_uid", "", [""]], ["_field", "", [""]]]; if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" }; private _finalData = GVAR(ActorStore) call ["get", [_uid, _field]]; private _player = [_uid] call EFUNC(common,getPlayer); [CRPC(actor,responseSyncActor), [_finalData], _player] call CFUNC(targetEvent); }] call CFUNC(addEventHandler); [QGVAR(requestSetActor), { params [["_uid", "", [""]], ["_field", "", [""]], ["_value", nil, [[], "", 0, false, createHashMap]], ["_sync", false, [false]]]; if (_uid isEqualTo "" || _field isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID or Key!" }; private _hashMap = GVAR(ActorStore) call ["set", [_uid, _field, _value, _sync]]; private _player = [_uid] call EFUNC(common,getPlayer); [CRPC(actor,responseSyncActor), [_hashMap], _player] call CFUNC(targetEvent); }] call CFUNC(addEventHandler); [QGVAR(requestMSetActor), { params [["_uid", "", [""]], ["_fieldValuePairs", createHashMap, [createHashMap]], ["_sync", false, [false]]]; if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" }; if ((_fieldValuePairs isEqualTo createHashMap) || !(_fieldValuePairs isEqualType createHashMap)) exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid field pairs!" }; private _hashMap = GVAR(ActorStore) call ["mset", [_uid, _fieldValuePairs, _sync]]; private _player = [_uid] call EFUNC(common,getPlayer); [CRPC(actor,responseSyncActor), [_hashMap], _player] call CFUNC(targetEvent); }] call CFUNC(addEventHandler); [QGVAR(requestSaveActor), { params [["_uid", "", [""]]]; if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" }; GVAR(ActorStore) call ["snapshot", [_uid]]; private _finalData = GVAR(ActorStore) call ["save", [_uid]]; private _player = [_uid] call EFUNC(common,getPlayer); [CRPC(actor,responseSyncActor), [_finalData], _player] call CFUNC(targetEvent); }] call CFUNC(addEventHandler); [QGVAR(requestRemoveActor), { params [["_uid", "", [""]]]; if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" }; GVAR(ActorStore) call ["remove", [_uid]]; }] call CFUNC(addEventHandler);