Client Locker Usage Guide
Client Locker Usage Guide
The client locker addon manages personal locker display state, local locker container behavior, and virtual arsenal unlock state.
Repositories
forge_client_locker_fnc_initRepository creates GVAR(LockerRepository).
forge_client_locker_fnc_initVARepository creates GVAR(VARepository).
Initialize locker state:
GVAR(LockerRepository) call ["init", []];
GVAR(VARepository) call ["init", []];
Locker Container Flow
The repository searches mission namespace variables whose names contain
locker and refer to objects. For each server/mission locker object, it creates
a local Box_NATO_Equip_F at the same position and attaches container event
handlers.
On container open:
- the local container is cleared
- cached locker items are inserted into the container
- over-capacity warnings are emitted when the item count is above 25
On container close:
- cargo, nested container items, and weapon attachments are read back
- the new locker map is sent to the server with the override request
- the local repository cache is updated
Virtual Arsenal Flow
The virtual arsenal repository creates a local FORGE_Locker_Box and requests
virtual arsenal unlocks from the server.
As sync data arrives, it applies unlocks through ACE Arsenal:
| Data key | Client behavior |
|---|---|
items | Add virtual items. |
weapons | Add virtual weapons. |
magazines | Add virtual magazines. |
backpacks | Add virtual backpacks. |
The actor menu opens the virtual locker with:
[FORGE_Locker_Box, player, false] spawn ace_arsenal_fnc_openBox;
Server Events
The client repository sends requests for:
- locker initialization
- locker save
- locker override after container close
- virtual arsenal initialization
- virtual arsenal save
The server locker addon and extension own the saved locker and virtual arsenal state.
Mission Setup
Mission locker objects must be placed into missionNamespace with a variable
name containing locker. The client creates local interactive containers from
those authoritative mission objects.
Example:
missionNamespace setVariable ["forge_locker_alpha", _lockerObject, true];
Related Guides
Client Garage Usage Guide
The client garage addon provides player vehicle storage UI, vehicle store/retrieve actions, selected nearby vehicle service requests, vehicle context building, and the virtual garage view.
Client Notifications Usage Guide
The client notifications addon owns the notification HUD, notification sound, and local notification service used by Forge client and server modules.