#include "..\script_component.hpp" /* * File: fnc_initVAStore.sqf * Author: IDSolutions * Date: 2025-12-17 * Last Update: 2026-04-01 * Public: No * * Description: * Initializes the Virtual Arsenal store for managing player arsenal unlocks. * Virtual arsenal hot state is owned by the extension; SQF acts as a thin bridge. * * Arguments: * None * * Return Value: * VA store object [HASHMAP OBJECT] * * Example: * call forge_server_locker_fnc_initVAStore */ #pragma hemtt ignore_variables ["_self"] GVAR(VArsenalModel) = compileFinal createHashMapObject [[ ["#type", "VArsenalModel"], ["defaults", compileFinal { private _vArsenal = createHashMap; _vArsenal set ["backpacks", ["B_AssaultPack_rgr"]]; _vArsenal set ["items", ["FirstAidKit", "G_Combat", "H_Cap_blk_ION", "H_HelmetB", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "U_IG_Guerrilla_6_1", "V_TacVest_oli", "ACE_EarPlugs"]]; _vArsenal set ["magazines", ["16Rnd_9x21_Mag", "30Rnd_65x39_caseless_black_mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "HandGrenade", "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"]]; _vArsenal set ["weapons", ["arifle_MX_F", "hgun_P07_F"]]; _vArsenal }] ]]; GVAR(VABaseStore) = compileFinal createHashMapFromArray [ ["#base", EGVAR(common,BaseStore)], ["#type", "VABaseStore"], ["#create", compileFinal { ["INFO", "VArsenal Store Initialized!"] call EFUNC(common,log); }], ["callHotVArsenal", compileFinal { params [["_function", "", [""]], ["_arguments", [], [[]]]]; if (_function isEqualTo "") exitWith { createHashMap }; [_function, _arguments] call EFUNC(extension,extCall) params ["_result", "_isSuccess"]; if !(_isSuccess) exitWith { createHashMap }; if !(_result isEqualType "") exitWith { createHashMap }; if ((_result find "Error:") == 0) exitWith { ["ERROR", format ["VArsenal extension call '%1' failed: %2", _function, _result]] call EFUNC(common,log); createHashMap }; private _data = fromJSON _result; if !(_data isEqualType createHashMap) exitWith { createHashMap }; _data }], ["loadHotVArsenal", compileFinal { params [["_uid", "", [""]], ["_initialize", false, [false]]]; if (_uid isEqualTo "") exitWith { createHashMap }; private _command = ["owned:locker:hot:fetch", "owned:locker:hot:init"] select _initialize; _self call ["callHotVArsenal", [_command, [_uid]]] }], ["init", compileFinal { params [["_uid", "", [""]]]; private _player = [_uid] call EFUNC(common,getPlayer); if (isNull _player) exitWith { createHashMap }; private _arsenal = _self call ["loadHotVArsenal", [_uid, true]]; if (_arsenal isEqualTo createHashMap) then { _arsenal = GVAR(VArsenalModel) call ["defaults", []]; ["ERROR", format ["Failed to initialize virtual arsenal for %1! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log); }; [CRPC(locker,responseInitVA), [_arsenal], _player] call CFUNC(targetEvent); _arsenal }], ["save", compileFinal { params [["_uid", "", [""]]]; if (_uid isEqualTo "") exitWith { createHashMap }; _self call ["callHotVArsenal", ["owned:locker:hot:save", [_uid]]] }] ]; GVAR(VAStore) = createHashMapObject [GVAR(VABaseStore)]; GVAR(VAStore)