// server.cfg // GLOBAL SETTINGS hostname = "Fun and Test Server"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Where the logfile should go and what it should be called // WELCOME MESSAGE ("Message Of The Day") // It can be several lines, separated by comma // Empty messages "" will not be displayed and are only here to add delay motd[] = { "", "", "Two empty lines above to increase the time interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now!", "http://www.example.com", "One more empty line below to increase interval", "" }; motdInterval = 2.5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) filePatchingExceptions[] = { "123456789", "987654321" }; // Whitelisted Steam IDs allowed to join with -filePatching enabled // requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 v1.58) vonCodecQuality = 30; // 0..10 = 8kHz, 11..20 = 16kHz, 21..30 = 32kHz (48kHz) persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default), "short", "full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = { "htm", "html", "xml", "txt" }; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 150; // Max desync value until server kick the user maxPing= 200; // Max ping value until server kick the user maxPacketLoss = 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {, , , } will be logged (0) or kicked (1) kickTimeout[] = { { 0, -1 }, { 1, 180 }, { 2, 180 }, { 3, 180 } }; votingTimeOut[] = { 60, 90 }; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = { 90, 120 }; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = { 60, 90 }; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = { 45, 60 }; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin. // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = true; // Randomly iterate through Missions list autoSelectMission = true; // Server auto selects next mission in cycle class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available