# Client Garage Usage Guide The client garage addon provides player vehicle storage UI, vehicle store/retrieve actions, selected nearby vehicle service requests, vehicle context building, and the virtual garage view. ## Open Garage UI ```sqf call forge_client_garage_fnc_openUI; ``` The garage UI opens `RscGarage`, loads `ui/_site/index.html`, and routes browser events through `forge_client_garage_fnc_handleUIEvents`. ## Open Virtual Garage ```sqf call forge_client_garage_fnc_openVG; ``` The virtual garage resolves the active interaction object near the player, discovers nearby `garage*` markers placed in Eden, chooses the matching spawn lane for the selected vehicle type, opens the BIS garage interface, and restricts the available vehicle lists from the virtual garage repository. When the BIS garage closes, only the vehicle selected in that virtual garage session is finalized and spawned onto the resolved lane. ## Client Services | Service | Purpose | | --- | --- | | `GarageRepository` | Player garage view state. | | `VGRepository` | Virtual garage unlock view state. | | `GarageHelperService` | Vehicle names, hit points, and payload helpers. | | `GarageContextService` | Nearby/current vehicle context. | | `GaragePayloadService` | Browser hydrate payload construction. | | `GarageActionService` | Store/retrieve request handling and selected nearby vehicle refuel/repair request forwarding. | | `GarageUIBridge` | Browser ready, hydrate, and sync delivery. | ## Browser Events | Event | Client behavior | | --- | --- | | `garage::ready` | Mark browser ready and send `garage::hydrate`. | | `garage::refresh` | Send current garage payload as `garage::sync`. | | `garage::vehicle::retrieve::request` | Forward retrieve request through the action service. | | `garage::vehicle::store::request` | Forward store request through the action service. | | `garage::vehicle::refuel::request` | Forward selected nearby vehicle refuel request to the server economy service. | | `garage::vehicle::repair::request` | Forward selected nearby vehicle repair request to the server economy service. | | `garage::close` | Dispose bridge screen state and close the display. | ## Browser Response Events | Event | Purpose | | --- | --- | | `garage::hydrate` | Initial vehicle and session payload. | | `garage::sync` | Refreshed vehicle payload. | | `garage::service::success` | Browser notice for accepted refuel/repair requests. | | `garage::service::failure` | Browser notice for rejected refuel/repair requests. | Server action responses are handled by the action service and notification flow. ## Vehicle Service The selected vehicle detail panel includes refuel and repair actions for nearby world vehicles. Stored records must be retrieved first because server economy services operate on live vehicle objects, not stored garage records. Refuel requests use the server economy `RefuelService` event. Repair requests use the server economy `RepairService` event. Both services are billed by the server economy addon through organization funds. ## Mission Setup Garage interactions are normally surfaced through the actor menu when nearby objects have garage variables such as: ```sqf _object setVariable ["isGarage", true, true]; _object setVariable ["garageType", "cars", true]; ``` When using the server garage auto-init flow, editor-placed objects whose variable names contain `garage` are marked as garage interaction points and their `garageType` can be inferred from the name. Virtual garage spawn lanes are resolved from empty markers placed in Eden. The marker name should contain `garage` and one of the six supported category names: `cars`, `armor`, `helis`, `planes`, `naval`, or `other`. Markers are matched to the nearby interaction object by proximity, and names that include the garage object's variable name are preferred when multiple garages exist. Vehicle spawning is strict by category. If the active garage site does not have a matching local marker for the vehicle category being retrieved or spawned from the virtual garage, the request is blocked and the player is shown a message. Nearby world vehicles are not used as virtual garage spawn candidates. They are only checked to determine whether the resolved spawn position is blocked. If any vehicle is within 5 meters of the spawn marker when the virtual garage is opened, the session is blocked and the player is shown a warning. ## Authoritative State The client gathers vehicle context and sends store/retrieve requests. Stored vehicle state, validation, spawning, removal, and persistence are owned by the server garage addon and extension. ## Related Guides - [Garage Usage Guide](./GARAGE_USAGE_GUIDE.md) - [Client Actor Usage Guide](./CLIENT_ACTOR_USAGE_GUIDE.md) - [Client Notifications Usage Guide](./CLIENT_NOTIFICATIONS_USAGE_GUIDE.md)