- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing - restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates - wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow - add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
29 lines
783 B
Plaintext
29 lines
783 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Assigns an object to a task as a protected target
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*
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* Arguments:
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* 0: The object <OBJECT>
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* 1: ID of the task <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [this, "task_name"] spawn forge_server_task_fnc_makeObject;
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*
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* Public: Yes
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*/
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params [["_entity", objNull, [objNull]], ["_taskID", "", [""]]];
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if (isNull _entity) exitWith { ["ERROR", "Attempt to create entity from null object"] call EFUNC(common,log); };
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if (_taskID == "") exitWith { ["ERROR", "No task ID provided for entity"] call EFUNC(common,log); };
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["INFO", format ["Make Object: %1", _this]] call EFUNC(common,log);
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SETPVAR(_entity,assignedTask,_taskID);
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GVAR(TaskStore) call ["registerTaskEntity", ["entities", _taskID, _entity]];
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