- Rename phone class to repository and update client event handlers - Split task helpers/modules/prototypes and add mission generator flow - Add reward parsing, mission manager startup, and attack logging
78 lines
3.0 KiB
Plaintext
78 lines
3.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Initializes the defend task module.
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* Reads parameters from the logic object and delegates to fnc_startTask.
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* The designer must place a named marker in Eden for the defense zone.
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* Enemy waves are spawned automatically by fnc_defend — no entities need
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* to be synced to this module.
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*
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* Arguments:
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* 0: Logic <OBJECT>
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* 1: Units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params [["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]]];
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if !(_activated) exitWith {};
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private _taskID = _logic getVariable ["TaskID", ""];
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private _defenseZone = _logic getVariable ["DefenseZone", ""];
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if (_taskID isEqualTo "") exitWith {
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["ERROR", "Defend module: no task ID configured."] call EFUNC(common,log);
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};
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if (_defenseZone isEqualTo "" || { markerShape _defenseZone isEqualTo "" }) exitWith {
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["ERROR", format ["Defend module '%1': DefenseZone marker '%2' is missing or invalid.", _taskID, _defenseZone]] call EFUNC(common,log);
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};
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["INFO", format [
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"Defend Module Parameters: TaskID: %1, DefenseZone: %2, DefendTime: %3, WaveCount: %4, WaveCooldown: %5, MinBlufor: %6",
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_taskID, _defenseZone,
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_logic getVariable ["DefendTime", 600],
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_logic getVariable ["WaveCount", 3],
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_logic getVariable ["WaveCooldown", 300],
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_logic getVariable ["MinBlufor", 1]
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]] call EFUNC(common,log);
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private _equipmentRewards = [_logic getVariable ["EquipmentRewards", "[]"], _taskID, "equipment"] call FUNC(parseRewards);
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private _supplyRewards = [_logic getVariable ["SupplyRewards", "[]"], _taskID, "supplies"] call FUNC(parseRewards);
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private _weaponRewards = [_logic getVariable ["WeaponRewards", "[]"], _taskID, "weapons"] call FUNC(parseRewards);
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private _vehicleRewards = [_logic getVariable ["VehicleRewards", "[]"], _taskID, "vehicles"] call FUNC(parseRewards);
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private _specialRewards = [_logic getVariable ["SpecialRewards", "[]"], _taskID, "special"] call FUNC(parseRewards);
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[
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"defend",
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_taskID,
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getMarkerPos _defenseZone,
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format ["Defend: %1", _taskID],
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"Hold the defense zone against incoming enemy forces.",
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createHashMap,
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createHashMapFromArray [
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["funds", _logic getVariable ["CompanyFunds", 0]],
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["ratingFail", _logic getVariable ["RatingFail", 0]],
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["ratingSuccess", _logic getVariable ["RatingSuccess", 0]],
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["endSuccess", _logic getVariable ["EndSuccess", false]],
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["endFail", _logic getVariable ["EndFail", false]],
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["defenseZone", _defenseZone],
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["defendTime", _logic getVariable ["DefendTime", 600]],
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["waveCount", _logic getVariable ["WaveCount", 3]],
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["waveCooldown", _logic getVariable ["WaveCooldown", 300]],
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["minBlufor", _logic getVariable ["MinBlufor", 1]],
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["equipment", _equipmentRewards],
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["supplies", _supplyRewards],
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["weapons", _weaponRewards],
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["vehicles", _vehicleRewards],
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["special", _specialRewards]
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]
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] call FUNC(startTask);
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deleteVehicle _logic;
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