forge/arma/server/addons/locker/functions/fnc_initVAStore.sqf
Jacob Schmidt 45a4f7460a Integrate task contracts and CAD UI pipeline
- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing
- restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates
- wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow
- add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
2026-03-28 02:20:34 -05:00

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#include "..\script_component.hpp"
/*
* File: fnc_initVAStore.sqf
* Author: IDSolutions
* Date: 2025-12-17
* Last Update: 2026-03-27
* Public: No
*
* Description:
* Initializes the Virtual Arsenal store for managing player arsenal unlocks.
* Provides methods for syncing, saving, and applying virtual items to BIS Arsenal.
*
* Arguments:
* None
*
* Return Value:
* VA store object [HASHMAP OBJECT]
*
* Example:
* call forge_server_locker_fnc_initVAStore
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(VArsenalModel) = compileFinal createHashMapObject [[
["#type", "VArsenalModel"],
["defaults", compileFinal {
private _vArsenal = createHashMap;
_vArsenal set ["backpacks", ["B_AssaultPack_rgr"]];
_vArsenal set ["items", ["FirstAidKit", "G_Combat", "H_Cap_blk_ION", "H_HelmetB", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "U_IG_Guerrilla_6_1", "V_TacVest_oli", "ACE_EarPlugs"]];
_vArsenal set ["magazines", ["16Rnd_9x21_Mag", "30Rnd_65x39_caseless_black_mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "HandGrenade", "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"]];
_vArsenal set ["weapons", ["arifle_MX_F", "hgun_P07_F"]];
_vArsenal
}]
]];
GVAR(VABaseStore) = compileFinal createHashMapFromArray [
["#base", EGVAR(common,BaseStore)],
["#type", "VABaseStore"],
["#create", compileFinal {
GVAR(VARegistry) = createHashMap;
["INFO", "VArsenal Store Initialized!"] call EFUNC(common,log);
}],
["init", compileFinal {
params [["_uid", "", [""]]];
private _player = [_uid] call EFUNC(common,getPlayer);
private _cached = GVAR(VARegistry) getOrDefault [_uid, nil];
if !(isNil { _cached }) exitWith {
[CRPC(locker,responseInitVA), [_cached], _player] call CFUNC(targetEvent);
_cached
};
["owned:locker:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
if !(_isSuccess) exitWith {
["ERROR", format ["Failed to check if virtual arsenal %1 exists! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log);
private _fallbackVArsenal = GVAR(VArsenalModel) call ["defaults", []];
GVAR(VARegistry) set [_uid, _fallbackVArsenal];
[CRPC(locker,responseInitVA), [_fallbackVArsenal], _player] call CFUNC(targetEvent);
_fallbackVArsenal
};
private _finalVArsenal = createHashMap;
if (_result == "true") then {
_finalVArsenal = _self call ["fetch", ["owned:locker:fetch", _uid]];
["INFO", format ["Found virtual arsenal for %1", _uid]] call EFUNC(common,log);
} else {
_finalVArsenal = GVAR(VArsenalModel) call ["defaults", []];
["owned:locker:create", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
if !(_isSuccess) exitWith {
["ERROR", format ["Failed to create virtual arsenal for %1! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log);
GVAR(VARegistry) set [_uid, _finalVArsenal];
[CRPC(locker,responseInitVA), [_finalVArsenal], _player] call CFUNC(targetEvent);
_finalVArsenal
};
["INFO", format ["Created new virtual arsenal for %1", _uid]] call EFUNC(common,log);
};
GVAR(VARegistry) set [_uid, _finalVArsenal];
[CRPC(locker,responseInitVA), [_finalVArsenal], _player] call CFUNC(targetEvent);
_finalVArsenal
}],
["unlockItems", compileFinal {
params [["_uid", "", [""]], ["_items", [], [[]]], ["_commit", false, [false]]];
private _result = createHashMapFromArray [
["success", false],
["message", "VA unlock failed."],
["patch", createHashMap],
["arsenal", createHashMap]
];
private _defaultArsenal = GVAR(VArsenalModel) call ["defaults", []];
private _arsenal = +(GVAR(VARegistry) getOrDefault [_uid, _defaultArsenal]);
private _patch = createHashMap;
private _categoriesToSync = [];
{
private _item = _x;
private _className = _item getOrDefault ["classname", ""];
private _category = toLowerANSI (_item getOrDefault ["category", ""]);
private _arsenalCategory = switch (_category) do {
case "item": { "items" };
case "weapon": { "weapons" };
case "magazine": { "magazines" };
case "backpack": { "backpacks" };
default { "items" };
};
private _categoryUnlocks = +(_arsenal getOrDefault [_arsenalCategory, []]);
_categoryUnlocks pushBackUnique _className;
_arsenal set [_arsenalCategory, _categoryUnlocks];
_categoriesToSync pushBackUnique _arsenalCategory;
} forEach _items;
{
private _category = _x;
private _categoryUnlocks = _arsenal getOrDefault [_category, []];
_patch set [_category, _categoryUnlocks];
} forEach _categoriesToSync;
if (_commit) then { GVAR(VARegistry) set [_uid, _arsenal]; };
_result set ["success", true];
_result set ["message", ""];
_result set ["patch", _patch];
_result set ["arsenal", _arsenal];
_result
}]
];
GVAR(VAStore) = createHashMapObject [GVAR(VABaseStore)];
GVAR(VAStore)