- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing - restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates - wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow - add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
24 lines
523 B
Plaintext
24 lines
523 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Initializes the shooters module
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*
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* Arguments:
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* 0: Logic <OBJECT> - The logic object
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* 1: Units <ARRAY> - The array of units
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* 2: Activated <BOOL> - Whether the module is activated
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*
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* Return Value:
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* None
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*
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* Example:
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* [logicObject, [unit1, unit2], true] call forge_server_task_fnc_shootersModule;
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*
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* Public: No
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*/
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params [["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]]];
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if !(_activated) exitWith {};
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