- Require actor records to exist in storage before hot load - Fall back to player snapshots to fill missing actor fields and org defaults - Refresh org member names when a better value is available - Keep bootstrap extension calls on the direct path by default
49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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if (isNil QGVAR(LockerRepository)) then { call FUNC(initRepository); };
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if (isNil QGVAR(VARepository)) then { call FUNC(initVARepository); };
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[QGVAR(initLocker), {
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GVAR(LockerRepository) call ["init", []];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseInitLocker), {
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params [["_data", createHashMap, [createHashMap]]];
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GVAR(LockerRepository) call ["sync", [_data]];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseSyncLocker), {
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params [["_data", createHashMap, [createHashMap, []]], ["_jip", false, [false]]];
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GVAR(LockerRepository) call ["sync", [_data, _jip]];
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}] call CFUNC(addEventHandler);
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[QGVAR(initVA), {
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GVAR(VARepository) call ["init", []];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseInitVA), {
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params [["_data", createHashMap, [createHashMap]]];
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GVAR(VARepository) call ["sync", [_data]];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseSyncVA), {
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params [["_data", createHashMap, [createHashMap, []]], ["_jip", false, [false]]];
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GVAR(VARepository) call ["sync", [_data, _jip]];
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}] call CFUNC(addEventHandler);
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[{
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EGVAR(actor,ActorRepository) get "isLoaded";
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}, {
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[QGVAR(initLocker), []] call CFUNC(localEvent);
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}] call CFUNC(waitUntilAndExecute);
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[{
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GVAR(LockerRepository) get "isLoaded";
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}, {
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[QGVAR(initVA), []] call CFUNC(localEvent);
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}] call CFUNC(waitUntilAndExecute);
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