## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_initService.sqf
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* Author: IDSolutions
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* Date: 2026-03-27
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* Public: No
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*
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* Description:
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* Initializes the notification service for client notification display.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Notification service object [HASHMAP OBJECT]
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*
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* Example:
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* call forge_client_notifications_fnc_initService;
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(NotificationService) = createHashMapObject [[
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["#type", "INotificationService"],
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["#create", {
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private _display = uiNamespace getVariable ["RscNotifications", nil];
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private _control = _display displayCtrl 1004;
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_self set ["control", _control];
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_self set ["isLoaded", false];
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}],
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["init", {
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private _params = ["success", "System Ready", "Notification system handshake complete!", 3000];
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_self call ["create", _params];
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_self set ["isLoaded", true];
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systemChat format ["Notifications loaded for %1", name player];
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diag_log "[FORGE:Client:Notifications] Notification Service Initialized!";
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}],
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["create", {
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params [["_type", "", ["info"]], ["_title", "", [""]], ["_content", "", [""]], ["_duration", 4000]];
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private _control = _self get "control";
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private _message = createHashMap;
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_message set ["type", _type];
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_message set ["title", _title];
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_message set ["message", _content];
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_message set ["duration", _duration];
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_control ctrlWebBrowserAction ["ExecJS", format ["window.dispatchEvent(new CustomEvent('forge:notify', { detail: %1 }))", (toJSON _message)]];
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}]
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]];
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GVAR(NotificationService)
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