Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

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#include "..\script_component.hpp"
/*
* File: fnc_initService.sqf
* Author: IDSolutions
* Date: 2026-03-27
* Public: No
*
* Description:
* Initializes the notification service for client notification display.
*
* Arguments:
* None
*
* Return Value:
* Notification service object [HASHMAP OBJECT]
*
* Example:
* call forge_client_notifications_fnc_initService;
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(NotificationService) = createHashMapObject [[
["#type", "INotificationService"],
["#create", {
private _display = uiNamespace getVariable ["RscNotifications", nil];
private _control = _display displayCtrl 1004;
_self set ["control", _control];
_self set ["isLoaded", false];
}],
["init", {
private _params = ["success", "System Ready", "Notification system handshake complete!", 3000];
_self call ["create", _params];
_self set ["isLoaded", true];
systemChat format ["Notifications loaded for %1", name player];
diag_log "[FORGE:Client:Notifications] Notification Service Initialized!";
}],
["create", {
params [["_type", "", ["info"]], ["_title", "", [""]], ["_content", "", [""]], ["_duration", 4000]];
private _control = _self get "control";
private _message = createHashMap;
_message set ["type", _type];
_message set ["title", _title];
_message set ["message", _content];
_message set ["duration", _duration];
_control ctrlWebBrowserAction ["ExecJS", format ["window.dispatchEvent(new CustomEvent('forge:notify', { detail: %1 }))", (toJSON _message)]];
}]
]];
GVAR(NotificationService)