- Thread garage object context into garage and vehicle garage launch paths - Preserve nearby garage metadata in the UI and improve garage context resolution - Add wallet and message/email examples to the player guide
131 lines
5.4 KiB
Plaintext
131 lines
5.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_openVG.sqf
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* Author: IDSolutions
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* Date: 2025-12-16
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* Last Update: 2026-04-22
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* Public: No
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*
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* Description:
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* Opens the Virtual Garage.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call forge_client_garage_fnc_openVG
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*/
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params [["_garageObject", objNull, [objNull]]];
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if (!isNull _garageObject) then {
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GVAR(GarageContextService) call ["setActiveGarageObject", [_garageObject]];
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};
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private _context = GVAR(GarageContextService) call ["getContext", [_garageObject]];
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private _spawnLane = GVAR(GarageContextService) call ["getSpawnLane", [_context getOrDefault ["garageType", ""], _context]];
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FORGE_VehSpawnPos = _spawnLane getOrDefault ["spawnPosition", player getPos [8, getDir player]];
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missionNamespace setVariable [QGVAR(activeVGContext), _context];
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missionNamespace setVariable [QGVAR(activeVGNearbyVehicles), + (FORGE_VehSpawnPos nearEntities [["Car", "Tank", "Air", "Ship"], 15])];
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BIS_fnc_garage_center = createVehicle ["Land_HelipadEmpty_F", FORGE_VehSpawnPos, [], 0, "NONE"];
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BIS_fnc_garage_centerType = getText (configFile >> "CfgVehicles" >> "B_Quadbike_01_F" >> "model");
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if !(GVAR(isPreLoaded)) then {
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[missionNamespace, "garageOpened", {
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params ["_display", "_toggleSpace"];
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missionNamespace setVariable ["BIS_fnc_garage_data", [
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GVAR(Cars),
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GVAR(Armor),
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GVAR(Helis),
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GVAR(Planes),
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GVAR(Naval),
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GVAR(Other)
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]];
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{
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lbClear (_display displayCtrl (960 + _forEachIndex));
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} forEach BIS_fnc_garage_data;
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_display displayAddEventHandler ["KeyDown", "_this select 3"];
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{ (_display displayCtrl _x) ctrlShow false } forEach [44151, 44150, 44146, 44147, 44148, 44149, 44346, 44347, 978];
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["ListAdd", [_display]] call BFUNC(garage);
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}] call BFUNC(addScriptedEventHandler);
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[missionNamespace, "garageClosed", {
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private _nearbyVehicles = BIS_fnc_garage_center nearEntities [["Car", "Tank", "Air", "Ship"], 15];
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private _preExistingVehicles = missionNamespace getVariable [QGVAR(activeVGNearbyVehicles), []];
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private _spawnedVehicles = _nearbyVehicles select { !(_x in _preExistingVehicles) };
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if (_spawnedVehicles isNotEqualTo []) then {
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private _spawnedVehiclePairs = _spawnedVehicles apply { [_x distance2D BIS_fnc_garage_center, _x] };
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_spawnedVehiclePairs sort true;
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private _obj = (_spawnedVehiclePairs select 0) param [1, objNull];
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if (isNull _obj) exitWith {
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missionNamespace setVariable [QGVAR(activeVGNearbyVehicles), nil];
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missionNamespace setVariable [QGVAR(activeVGContext), nil];
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};
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private _veh = typeOf _obj;
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private _textures = getObjectTextures _obj;
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private _animationNames = animationNames _obj;
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private _context = missionNamespace getVariable [QGVAR(activeVGContext), createHashMap];
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private _spawnCategory = GVAR(GarageHelperService) call ["resolveVGCategory", [_veh]];
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private _spawnLane = GVAR(GarageContextService) call ["getExactSpawnLane", [_spawnCategory, _context]];
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private _spawnLabel = GVAR(GarageHelperService) call ["resolveGarageCategoryLabel", [_spawnCategory]];
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{ deleteVehicle _x } forEach _spawnedVehicles;
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if (_spawnLane isEqualTo createHashMap) exitWith {
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missionNamespace setVariable [QGVAR(activeVGNearbyVehicles), nil];
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missionNamespace setVariable [QGVAR(activeVGContext), nil];
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private _params = ["warning", "Virtual Garage", format ["This garage does not support spawning %1.", _spawnLabel], 4000];
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EGVAR(notifications,NotificationService) call ["create", _params];
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};
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private _spawnPosition = _spawnLane getOrDefault ["spawnPosition", FORGE_VehSpawnPos];
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private _spawnHeading = _spawnLane getOrDefault ["spawnHeading", getDir _obj];
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private _createVehicle = createVehicle [_veh, _spawnPosition, [], 0, "CAN_COLLIDE"];
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_createVehicle setDir _spawnHeading;
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if (_textures isNotEqualTo []) then {
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private _count = 0;
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{
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_createVehicle setObjectTextureGlobal [_count, _x];
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_count = _count + 1;
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} forEach _textures;
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};
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if (_animationNames isNotEqualTo []) then {
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private _animationPhase = [];
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for "_i" from 0 to count _animationNames -1 do {
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_animationPhase pushBack [_animationNames select _i, _obj animationPhase (_animationNames select _i)];
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{ _createVehicle animate _x; } forEach _animationPhase;
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};
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};
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};
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missionNamespace setVariable [QGVAR(activeVGNearbyVehicles), nil];
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missionNamespace setVariable [QGVAR(activeVGContext), nil];
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}] call BFUNC(addScriptedEventHandler);
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GVAR(isPreLoaded) = true;
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};
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private _nearVehicles = FORGE_VehSpawnPos nearEntities [["Car", "Tank", "Air", "Ship"], 5];
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if (_nearVehicles isNotEqualTo []) exitWith {
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private _params = ["warning", "Virtual Garage", "Vehicle spawn position is blocked. Please move the vehicle before accessing the garage.", 3000];
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EGVAR(notifications,NotificationService) call ["create", _params];
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};
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["Open", true] call BFUNC(garage);
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