- Wire dispatcher UI events into a new generated task request path - Add bridge/server handling for generated mission task requests - Update mission generators and dispatcher UI for task metadata
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
class CfgFunctions {
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class forge_pmc {
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tag = "forge_pmc";
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class helpers {
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file = "functions\helpers";
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class getAllEnemyFactions {};
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class getEnemyFactionListboxSelection {};
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class getEnemyFactionOptions {};
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class getEnemyFactionSide {};
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class getEnemyFactionUnitPool {};
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class getMissionSettingRange {};
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class populateEnemyFactionListbox {};
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class resolveEnemyFactionParam {};
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};
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class missionSetup {
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file = "functions\missionSetup";
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class handleMissionSetupUIEvents {};
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class openMissionSetupUI {};
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class setupMenu_applySettings {};
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};
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class missionManager {
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file = "functions\missionManager";
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class missionManager {
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postInit = 1;
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};
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class persistentCadMissionManager {};
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class requestMissionTask {};
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class updateEnemyCountFromActivePlayers {};
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};
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class missionGenerators {
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file = "functions\missionGenerators";
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class attackMissionGenerator {};
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class defendMissionGenerator {};
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class destroyMissionGenerator {};
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class deliveryMissionGenerator {};
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class defuseMissionGenerator {};
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class hostageMissionGenerator {};
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class hvtMissionGenerator {};
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class captureHvtMissionGenerator {};
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};
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};
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};
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