Jacob Schmidt e688d9426b Add CAD mission task generation flow
- Wire dispatcher UI events into a new generated task request path
- Add bridge/server handling for generated mission task requests
- Update mission generators and dispatcher UI for task metadata
2026-05-23 02:10:34 -05:00

47 lines
1.5 KiB
C++

class CfgFunctions {
class forge_pmc {
tag = "forge_pmc";
class helpers {
file = "functions\helpers";
class getAllEnemyFactions {};
class getEnemyFactionListboxSelection {};
class getEnemyFactionOptions {};
class getEnemyFactionSide {};
class getEnemyFactionUnitPool {};
class getMissionSettingRange {};
class populateEnemyFactionListbox {};
class resolveEnemyFactionParam {};
};
class missionSetup {
file = "functions\missionSetup";
class handleMissionSetupUIEvents {};
class openMissionSetupUI {};
class setupMenu_applySettings {};
};
class missionManager {
file = "functions\missionManager";
class missionManager {
postInit = 1;
};
class persistentCadMissionManager {};
class requestMissionTask {};
class updateEnemyCountFromActivePlayers {};
};
class missionGenerators {
file = "functions\missionGenerators";
class attackMissionGenerator {};
class defendMissionGenerator {};
class destroyMissionGenerator {};
class deliveryMissionGenerator {};
class defuseMissionGenerator {};
class hostageMissionGenerator {};
class hvtMissionGenerator {};
class captureHvtMissionGenerator {};
};
};
};