forge/arma/server/addons/locker/XEH_preInit.sqf
Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

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#include "script_component.hpp"
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
// private _category = [QUOTE(MOD_NAME), LLSTRING(displayName)];
[QGVAR(requestInitLocker), {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Locker] Empty/Invalid UID!" };
GVAR(LockerStore) call ["init", [_uid]];
}] call CFUNC(addEventHandler);
[QGVAR(requestSaveLocker), {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Locker] Empty/Invalid UID!" };
private _finalData = GVAR(LockerStore) call ["save", [_uid]];
private _player = [_uid] call EFUNC(common,getPlayer);
[CRPC(locker,responseSyncLocker), [_finalData], _player] call CFUNC(targetEvent);
}] call CFUNC(addEventHandler);
[QGVAR(requestOverrideLocker), {
params [["_uid", "", [""]], ["_data", createHashMap, [createHashMap]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Locker] Empty/Invalid UID!" };
private _finalData = GVAR(LockerStore) call ["override", [_uid, _data, false]];
private _player = [_uid] call EFUNC(common,getPlayer);
[CRPC(locker,responseSyncLocker), [_finalData], _player] call CFUNC(targetEvent);
}] call CFUNC(addEventHandler);
[QGVAR(requestInitVA), {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:VArsenal] Empty/Invalid UID!" };
GVAR(VAStore) call ["init", [_uid]];
}] call CFUNC(addEventHandler);
[QGVAR(requestSaveVA), {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:VArsenal] Empty/Invalid UID!" };
private _finalData = GVAR(VAStore) call ["save", [_uid]];
private _player = [_uid] call EFUNC(common,getPlayer);
[CRPC(locker,responseSyncVA), [_finalData], _player] call CFUNC(targetEvent);
}] call CFUNC(addEventHandler);