## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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// private _category = [QUOTE(MOD_NAME), LLSTRING(displayName)];
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[QGVAR(requestInitLocker), {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Locker] Empty/Invalid UID!" };
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GVAR(LockerStore) call ["init", [_uid]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestSaveLocker), {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Locker] Empty/Invalid UID!" };
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private _finalData = GVAR(LockerStore) call ["save", [_uid]];
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private _player = [_uid] call EFUNC(common,getPlayer);
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[CRPC(locker,responseSyncLocker), [_finalData], _player] call CFUNC(targetEvent);
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}] call CFUNC(addEventHandler);
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[QGVAR(requestOverrideLocker), {
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params [["_uid", "", [""]], ["_data", createHashMap, [createHashMap]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Locker] Empty/Invalid UID!" };
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private _finalData = GVAR(LockerStore) call ["override", [_uid, _data, false]];
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private _player = [_uid] call EFUNC(common,getPlayer);
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[CRPC(locker,responseSyncLocker), [_finalData], _player] call CFUNC(targetEvent);
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}] call CFUNC(addEventHandler);
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[QGVAR(requestInitVA), {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:VArsenal] Empty/Invalid UID!" };
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GVAR(VAStore) call ["init", [_uid]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestSaveVA), {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:VArsenal] Empty/Invalid UID!" };
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private _finalData = GVAR(VAStore) call ["save", [_uid]];
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private _player = [_uid] call EFUNC(common,getPlayer);
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[CRPC(locker,responseSyncVA), [_finalData], _player] call CFUNC(targetEvent);
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}] call CFUNC(addEventHandler);
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