- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing - restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates - wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow - add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
25 lines
706 B
Plaintext
25 lines
706 B
Plaintext
#include "script_component.hpp"
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if (isNil QGVAR(CADRepository)) then { call FUNC(initRepository); };
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if (isNil QGVAR(CADUIBridge)) then { call FUNC(initUIBridge); };
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[QGVAR(openCAD), {
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call FUNC(openUI);
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}] call CFUNC(addEventHandler);
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[QGVAR(responseTaskCatalog), {
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params [["_entries", [], [[]]]];
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if !(isNil QGVAR(CADRepository)) then {
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GVAR(CADRepository) call ["setTaskCatalog", [_entries]];
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};
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GVAR(CADUIBridge) call ["refreshTaskCatalog", []];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseTaskAccept), {
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params [["_result", createHashMap, [createHashMap]]];
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GVAR(CADUIBridge) call ["handleTaskAcceptResponse", [_result]];
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}] call CFUNC(addEventHandler);
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