- Route bank sync payloads through the client bridge - Refresh account state without rebuilding the full session - Split CAD dispatcher UI into modular source files
135 lines
4.3 KiB
Rust
135 lines
4.3 KiB
Rust
//! Locker repository implementation for item data persistence operations.
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//!
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//! This module provides the data access layer for locker management.
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//! Each player's locker is stored as a single JSON string containing all their items.
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use forge_models::{Item, Locker};
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use forge_shared::RedisClient;
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use std::collections::HashMap;
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use std::sync::{Arc, RwLock};
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/// Repository trait defining the contract for locker data operations.
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pub trait LockerRepository: Send + Sync {
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/// Creates a new locker for a player
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fn create(&self, uid: &str, locker: &Locker) -> Result<(), String>;
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/// Updates an existing locker with new item data
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fn update(&self, uid: &str, locker: &Locker) -> Result<(), String>;
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/// Retrieves a player's locker
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fn get(&self, uid: &str) -> Result<Option<Locker>, String>;
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/// Deletes a player's locker (all items)
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fn delete(&self, uid: &str) -> Result<(), String>;
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/// Checks if a player has a locker
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fn exists(&self, uid: &str) -> Result<bool, String>;
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}
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pub trait LockerHotRepository: Send + Sync {
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fn get(&self, uid: &str) -> Result<Option<Locker>, String>;
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fn save(&self, locker: &Locker, uid: &str) -> Result<(), String>;
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fn delete(&self, uid: &str) -> Result<(), String>;
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}
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#[derive(Clone, Debug, Default)]
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pub struct InMemoryLockerHotRepository {
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state: Arc<RwLock<HashMap<String, Locker>>>,
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}
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impl InMemoryLockerHotRepository {
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pub fn new() -> Self {
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Self::default()
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}
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}
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impl LockerHotRepository for InMemoryLockerHotRepository {
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fn get(&self, uid: &str) -> Result<Option<Locker>, String> {
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self.state
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.read()
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.map(|state| state.get(uid).cloned())
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.map_err(|_| "Locker hot state lock poisoned.".to_string())
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}
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fn save(&self, locker: &Locker, uid: &str) -> Result<(), String> {
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self.state
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.write()
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.map_err(|_| "Locker hot state lock poisoned.".to_string())?
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.insert(uid.to_string(), locker.clone());
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Ok(())
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}
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fn delete(&self, uid: &str) -> Result<(), String> {
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self.state
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.write()
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.map_err(|_| "Locker hot state lock poisoned.".to_string())?
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.remove(uid);
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Ok(())
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}
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}
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/// Redis-based implementation of the LockerRepository trait.
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///
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/// Stores each player's locker as a single JSON string array with the key format `locker:{uid}`.
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pub struct RedisLockerRepository<C: RedisClient> {
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client: C,
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}
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impl<C: RedisClient> RedisLockerRepository<C> {
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pub fn new(client: C) -> Self {
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Self { client }
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}
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}
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impl<C: RedisClient> LockerRepository for RedisLockerRepository<C> {
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fn create(&self, uid: &str, locker: &Locker) -> Result<(), String> {
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let redis_key = format!("locker:{}", uid);
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// Serialize just the items array
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let locker_json = serde_json::to_string(&locker.items)
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.map_err(|e| format!("Failed to serialize locker: {}", e))?;
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// Store as a simple string value
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self.client.set_key(redis_key, locker_json)
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}
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fn update(&self, uid: &str, locker: &Locker) -> Result<(), String> {
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let redis_key = format!("locker:{}", uid);
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// Serialize just the items array
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let locker_json = serde_json::to_string(&locker.items)
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.map_err(|e| format!("Failed to serialize locker: {}", e))?;
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// Update the existing locker
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self.client.set_key(redis_key, locker_json)
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}
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fn get(&self, uid: &str) -> Result<Option<Locker>, String> {
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let redis_key = format!("locker:{}", uid);
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// Get the JSON string from Redis
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let locker_string = self.client.get_key(redis_key)?;
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// Return None if no data found
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if locker_string.is_empty() {
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return Ok(None);
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}
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// Deserialize the items data
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match serde_json::from_str::<HashMap<String, Item>>(&locker_string) {
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Ok(items) => Ok(Some(Locker { items })),
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Err(e) => Err(format!("Failed to deserialize locker: {}", e)),
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}
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}
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fn delete(&self, uid: &str) -> Result<(), String> {
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let redis_key = format!("locker:{}", uid);
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self.client.delete_key(redis_key)
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}
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fn exists(&self, uid: &str) -> Result<bool, String> {
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let redis_key = format!("locker:{}", uid);
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self.client.key_exists(redis_key)
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}
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}
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