- Rename phone class to repository and update client event handlers - Split task helpers/modules/prototypes and add mission generator flow - Add reward parsing, mission manager startup, and attack logging
90 lines
3.2 KiB
Plaintext
90 lines
3.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Initializes the defuse module
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*
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* Arguments:
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* 0: Logic <OBJECT> - The logic object
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* 1: Units <ARRAY> - The array of units
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* 2: Activated <BOOL> - Whether the module is activated
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*
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* Return Value:
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* None
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*
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* Example:
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* [logicObject, [unit1, unit2], true] call forge_server_task_fnc_defuseModule;
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*
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* Public: No
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*/
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params [["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]]];
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if !(_activated) exitWith {};
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private _taskID = _logic getVariable ["TaskID", ""];
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if (_taskID isEqualTo "") exitWith {
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["ERROR", "Defuse module: no task ID configured."] call EFUNC(common,log);
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};
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private _syncedModules = synchronizedObjects _logic;
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private _iedModule = (_syncedModules select { typeOf _x isEqualTo "FORGE_Module_Explosives" }) param [0, objNull];
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private _protectedModule = (_syncedModules select { typeOf _x isEqualTo "FORGE_Module_Protected" }) param [0, objNull];
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private _iedEntities = if (!isNull _iedModule) then {
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synchronizedObjects _iedModule select { !(_x isKindOf "Logic") }
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} else {
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[]
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};
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private _protectedEntities = if (!isNull _protectedModule) then {
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synchronizedObjects _protectedModule select { !(_x isKindOf "Logic") }
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} else {
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[]
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};
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["INFO", format [
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"Defuse Module: TaskID: %1, IEDs: %2, Protected: %3, IED timer: %4s",
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_taskID, count _iedEntities, count _protectedEntities,
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_logic getVariable ["TimeLimit", 300]
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]] call EFUNC(common,log);
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private _taskPos = if (_iedEntities isNotEqualTo []) then {
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getPosATL (_iedEntities select 0)
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} else {
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getPosATL _logic
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};
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private _equipmentRewards = [_logic getVariable ["EquipmentRewards", "[]"], _taskID, "equipment"] call FUNC(parseRewards);
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private _supplyRewards = [_logic getVariable ["SupplyRewards", "[]"], _taskID, "supplies"] call FUNC(parseRewards);
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private _weaponRewards = [_logic getVariable ["WeaponRewards", "[]"], _taskID, "weapons"] call FUNC(parseRewards);
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private _vehicleRewards = [_logic getVariable ["VehicleRewards", "[]"], _taskID, "vehicles"] call FUNC(parseRewards);
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private _specialRewards = [_logic getVariable ["SpecialRewards", "[]"], _taskID, "special"] call FUNC(parseRewards);
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[
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"defuse",
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_taskID,
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_taskPos,
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format ["Defuse: %1", _taskID],
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"Locate and defuse all explosive devices before they detonate.",
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createHashMapFromArray [
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["ieds", _iedEntities],
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["protected", _protectedEntities]
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],
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createHashMapFromArray [
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["limitFail", _logic getVariable ["LimitFail", -1]],
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["limitSuccess", _logic getVariable ["LimitSuccess", -1]],
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["funds", _logic getVariable ["CompanyFunds", 0]],
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["ratingFail", _logic getVariable ["RatingFail", 0]],
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["ratingSuccess", _logic getVariable ["RatingSuccess", 0]],
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["endSuccess", _logic getVariable ["EndSuccess", false]],
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["endFail", _logic getVariable ["EndFail", false]],
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["iedTimer", _logic getVariable ["TimeLimit", 300]],
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["equipment", _equipmentRewards],
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["supplies", _supplyRewards],
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["weapons", _weaponRewards],
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["vehicles", _vehicleRewards],
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["special", _specialRewards]
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]
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] call FUNC(startTask);
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deleteVehicle _logic;
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