forge/arma/server/addons/task/XEH_PREP.hpp
Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

32 lines
574 B
C++

PREP(attack);
PREP(attackModule);
PREP(defend);
PREP(defendModule);
PREP(defuse);
PREP(defuseModule);
PREP(delivery);
PREP(deliveryModule);
PREP(destroy);
PREP(destroyModule);
PREP(explosivesModule);
PREP(handler);
PREP(handleTaskRewards);
PREP(heartBeat);
PREP(hostage);
PREP(hostageModule);
PREP(hostagesModule);
PREP(hvt);
PREP(hvtModule);
PREP(makeCargo);
PREP(makeHostage);
PREP(makeHVT);
PREP(makeIED);
PREP(makeObject);
PREP(makeShooter);
PREP(makeTarget);
PREP(missionManager);
PREP(initTaskStore);
PREP(protectedModule);
PREP(shootersModule);
PREP(spawnEnemyWave);