## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
60 lines
2.2 KiB
Plaintext
60 lines
2.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Initializes the hvt module
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*
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* Arguments:
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* 0: Logic <OBJECT> - The logic object
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* 1: Units <ARRAY> - The array of units
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* 2: Activated <BOOL> - Whether the module is activated
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*
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* Return Value:
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* None
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*
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* Example:
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* [logicObject, [unit1, unit2], true] call forge_server_task_fnc_hvtModule;
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*
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* Public: No
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*/
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params [["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]]];
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if !(_activated) exitWith {};
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private _taskID = _logic getVariable ["TaskID", ""];
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private _limitFail = _logic getVariable ["LimitFail", -1];
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private _limitSuccess = _logic getVariable ["LimitSuccess", -1];
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private _extraction = _logic getVariable ["ExtZone", ""];
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private _companyFunds = _logic getVariable ["CompanyFunds", 0];
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private _ratingFail = _logic getVariable ["RatingFail", 0];
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private _ratingSuccess = _logic getVariable ["RatingSuccess", 0];
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private _capture = _logic getVariable ["CaptureHVT", true];
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private _eliminate = _logic getVariable ["EliminateHVT", false];
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private _endSuccess = _logic getVariable ["EndSuccess", false];
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private _endFail = _logic getVariable ["EndFail", false];
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private _timeLimit = _logic getVariable ["TimeLimit", 0];
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["INFO", format [
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"HVT Module Parameters: TaskID: %1, LimitFail: %2, LimitSuccess: %3, ExtractionZone: %4, Funds: %5, RatingFail: %6, RatingSuccess: %7, CaptureHvt: %8, EliminateHvt: %9, EndSuccess: %10, EndFail: %11, Time: %12",
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_taskID, _limitFail, _limitSuccess, _extraction, _companyFunds, _ratingFail, _ratingSuccess, _capture, _eliminate, _endSuccess, _endFail, _timeLimit
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]] call EFUNC(common,log);
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private _syncedEntities = synchronizedObjects _logic;
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["INFO", format ["HVT Module Synced Entities: %1", _syncedEntities]] call EFUNC(common,log);
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{
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if (!isNull _x && (_x isNotEqualTo str objNull)) then {
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[_x, _taskID] spawn FUNC(makeHVT);
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};
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} forEach _syncedEntities;
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private _params = [_taskID, _limitFail, _limitSuccess, _extraction, _companyFunds, _ratingFail, _ratingSuccess, [_capture, _eliminate], _endSuccess, _endFail];
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if (_timeLimit != 0) then {
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_params pushBack _timeLimit;
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};
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["hvt", _params, 0, ""] spawn FUNC(handler);
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deleteVehicle _logic;
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