- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing - restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates - wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow - add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
32 lines
574 B
C++
32 lines
574 B
C++
PREP(attack);
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PREP(attackModule);
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PREP(defend);
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PREP(defendModule);
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PREP(defuse);
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PREP(defuseModule);
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PREP(delivery);
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PREP(deliveryModule);
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PREP(destroy);
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PREP(destroyModule);
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PREP(explosivesModule);
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PREP(handler);
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PREP(handleTaskRewards);
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PREP(heartBeat);
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PREP(hostage);
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PREP(hostageModule);
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PREP(hostagesModule);
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PREP(hvt);
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PREP(hvtModule);
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PREP(makeCargo);
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PREP(makeHostage);
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PREP(makeHVT);
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PREP(makeIED);
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PREP(makeObject);
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PREP(makeShooter);
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PREP(makeTarget);
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PREP(missionManager);
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PREP(initTaskStore);
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PREP(protectedModule);
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PREP(shootersModule);
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PREP(spawnEnemyWave);
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