forge/arma/server/addons/main/XEH_preInit.sqf
Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

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#include "script_component.hpp"
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
GVAR(PlayerBootstrapRegistry) = createHashMap;
["forge_icom_event", {
params [["_event", "", [""]], ["_data", createHashMap, [createHashMap]]];
systemChat format ["ICOM Event: %1", _event];
diag_log format ["[ICOM] Event received: %1 | Data: %2", _event, _data];
switch (_event) do {
case "supply_drop": {
systemChat "Supply drop event received";
private _coords = _data getOrDefault ["coords", []];
private _supplies = _data getOrDefault ["supplies", []];
diag_log format ["[ICOM] Supply drop at %1 with supplies: %2", _coords, _supplies];
};
case "spawn_mission": {
systemChat "Mission spawn event received";
private _missionType = _data getOrDefault ["mission_type", ""];
private _location = _data getOrDefault ["location", []];
diag_log format ["[ICOM] Spawning mission type '%1' at %2", _missionType, _location];
};
case "global_alert": {
systemChat "Global event received";
private _message = _data getOrDefault ["message", ""];
private _severity = _data getOrDefault ["severity", ""];
diag_log format ["[ICOM] Global event '%1' severity: %2", _message, _severity];
};
default {
diag_log format ["[ICOM] Unhandled event: %1", _event];
};
};
}] call CFUNC(addEventHandler);
diag_log "[ICOM] Event handler initialized";
addMissionEventHandler ["ExtensionCallback", {
params ["_name", "_function", "_data"];
if (_name isEqualTo "icom") then {
["forge_icom_event", (fromJSON _data)] call CFUNC(serverEvent);
} else {
(fromJSON _data) call (missionNamespace getVariable [_function, {
diag_log "[FORGE:Server] Function does not exist!";
}]);
};
}];
addMissionEventHandler ["PlayerConnected", {
params ["_id", "_uid", "_name", "_jip", "_owner", "_idStr"];
}];
addMissionEventHandler ["PlayerDisconnected", {
params ["_id", "_uid", "_name", "_jip", "_owner", "_idStr"];
if (_uid isEqualTo "") exitWith {};
[_uid] call FUNC(saveHotState);
}];
addMissionEventHandler ["Ended", {
[""] call FUNC(saveHotState);
}];
addMissionEventHandler ["MPEnded", {
[""] call FUNC(saveHotState);
}];