Implemented features: - High-performance Rust extension with Redis persistence - Actor/player management with loadout, position, and state tracking - Banking system with deposit, withdraw, and transfer operations - Physical and virtual garage/locker systems for vehicle and equipment storage - Organization management with member tracking and permissions - Client-side UI with React-like state management - Server-side event-driven architecture with CBA Events - Security: Self-transfer prevention at multiple layers - Logging system with per-module log files - ICOM module for inter-server communication Co-Authored-By: Warp <agent@warp.dev>
26 lines
766 B
Plaintext
26 lines
766 B
Plaintext
#include "script_component.hpp"
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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private _category = [QUOTE(MOD_NAME), LLSTRING(displayName)];
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#include "initSettings.inc.sqf"
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#include "initKeybinds.inc.sqf"
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["ace_refuel_started", {
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params ["_source", "_target", "", "_unit"];
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[SRPC(economy,FuelStart), [_source, _target, _unit]] call CFUNC(serverEvent);
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}] call CFUNC(addEventHandler);
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["ace_refuel_tick", {
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params ["_source", "_target", "_amount"];
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[SRPC(economy,FuelTick), [_source, _target, _amount]] call CFUNC(serverEvent);
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}] call CFUNC(addEventHandler);
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["ace_refuel_stopped", {
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params ["_source", "_target"];
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[SRPC(economy,FuelStop), [_source, _target]] call CFUNC(serverEvent);
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}] call CFUNC(addEventHandler);
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