forge/arma/client/addons/garage/functions/fnc_initVGClass.sqf
Jacob Schmidt ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00

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#include "..\script_component.hpp"
/*
* File: fnc_initVGarageClass.sqf
* Author: IDSolutions
* Date: 2025-12-16
* Last Update: 2025-12-19
* Public: No
*
* Description:
* Initializes the Virtual Garage class for managing player garage unlocks.
* Provides methods for syncing, saving, and applying virtual items to BIS Garage.
*
* Parameter(s):
* None
*
* Returns:
* vGarage class object [HASHMAP OBJECT]
*
* Example(s):
* [] call forge_client_locker_fnc_initVGClass;
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(VGarageClass) = createHashMapObject [[
["#type", "IVGarageClass"],
["#create", {
_self set ["uid", (getPlayerUID player)];
_self set ["vGarage", createHashMap];
_self set ["isLoaded", false];
_self set ["lastSave", time];
private _vGarage = createHashMap;
_vGarage set ["cars", ["B_Quadbike_01_F"]];
_vGarage set ["armor", []];
_vGarage set ["helis", []];
_vGarage set ["planes", []];
_vGarage set ["naval", []];
_vGarage set ["other", []];
_self set ["vGarage", _vGarage];
}],
["init", {
private _uid = _self get "uid";
private _vGarage = _self get "vGarage";
[SRPC(garage,requestInitVG), [_uid, _vGarage]] call CFUNC(serverEvent);
systemChat format ["VGarage loaded for %1", (name player)];
diag_log "[FORGE:Client:VGarage] VGarage Class Initialized!";
}],
["save", {
params [["_sync", false, [false]]];
private _uid = _self get "uid";
[SRPC(garage,requestSaveVG), [_uid, _sync]] call CFUNC(serverEvent);
_self set ["lastSave", time];
}],
["sync", {
params [["_data", createHashMap, [createHashMap]], ["_jip", false, [false]]];
private _vGarage = _self get "vGarage";
private _isLoaded = _self get "isLoaded";
if (_data isEqualTo createHashMap) exitWith { diag_log "[FORGE:Client:VGarage] Empty data received for sync, skipping."; };
{
_vGarage set [_x, _y];
if (_jip) then {
switch (_x) do {
case "cars": { _self call ["apply", ["cars"]]; };
case "armor": { _self call ["apply", ["armor"]]; };
case "helis": { _self call ["apply", ["helis"]]; };
case "planes": { _self call ["apply", ["planes"]]; };
case "naval": { _self call ["apply", ["naval"]]; };
case "other": { _self call ["apply", ["other"]]; };
default {};
};
};
} forEach _data;
_self set ["vGarage", _vGarage];
if !(_isLoaded) then { _self set ["isLoaded", true]; };
diag_log "[FORGE:Client:VGarage] Sync completed";
}],
["get", {
params [["_key", "", [""]], ["_default", nil, [[], "", 0, false, createHashMap]]];
private _vGarage = _self get "vGarage";
_vGarage getOrDefault [_key, _default];
}],
["apply", {
params [["_key", "", [""]]];
private _vehicles = _self call ["get", [_key, []]];
private _array = switch (_key) do {
case "cars": { GVAR(Cars) };
case "armor": { GVAR(Armor) };
case "helis": { GVAR(Helis) };
case "planes": { GVAR(Planes) };
case "naval": { GVAR(Naval) };
case "other": { GVAR(Other) };
default { [] };
};
{
_array append [getText (configFile >> "CfgVehicles" >> _x >> "model"), [configFile >> "CfgVehicles" >> _x]];
} forEach _vehicles;
}]
]];
SETVAR(player,FORGE_VGarageClass,GVAR(VGarageClass));
GVAR(VGarageClass)