forge/arma/server/addons/locker/functions/fnc_initLocker.sqf
Jacob Schmidt ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00

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#include "..\script_component.hpp"
/*
* File: fnc_initLocker.sqf
* Author: IDSolutions
* Date: 2025-12-17
* Last Update: 2025-12-19
* Public: No
*
* Description:
* No description added yet.
*
* Parameter(s):
* N/A
*
* Returns:
* Something [BOOL]
*
* Example(s):
* [parameter] call forge_x_component_fnc_myFunction
*/
private _mC = "FORGE_CfgLockers";
private _lockers = "true" configClasses (missionConfigFile >> "FORGE_CfgLockers" >> "lockers");
{
private _configName = configName(_x);
private _className = (missionConfigFile >> _mC >> "lockers" >> _configName >> "className") call BFUNC(getCfgData);
private _pos = (missionConfigFile >> _mC >> "lockers" >> _configName >> "pos") call BFUNC(getCfgData);
private _dir = (missionConfigFile >> _mC >> "lockers" >> _configName >> "dir") call BFUNC(getCfgData);
private _locker = createSimpleObject [_className, [0, 0, 0]];
_locker setPosATL _pos;
_locker setDir _dir;
_locker allowDamage false;
_locker setVariable ["isLocker", true, true];
diag_log format ["[FORGE:Server:Locker] ClassName: %1 Pos: %2 Dir: %3", _className, _pos, _dir];
} forEach _lockers;