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Forge Server Bank

Overview

The bank addon owns the SQF bridge for player accounts, cash and bank balances, PIN/session handling, transfers, checkout charging, earnings deposits, and credit-line repayment. It also verifies and persists player-requested ATM PIN changes.

Account truth lives in the extension hot cache. SQF handles Arma-facing validation, client messaging, session state, and payment integration with other server addons.

Dependencies

  • forge_server_main
  • forge_server_common
  • forge_server_extension at runtime for bank extension calls
  • forge_server_org at runtime for credit-line repayment
  • forge_client_bank and forge_client_notifications for response RPCs

Main Components

  • fnc_initBank.sqf initializes all bank stores and helpers.
  • fnc_initModel.sqf defines account defaults and migration behavior.
  • fnc_initPayloadBuilder.sqf builds UI, checkout, and organization payment context.
  • fnc_initSessionManager.sqf manages PIN and authorization session state.
  • fnc_initMessenger.sqf sends account syncs, alerts, and notifications.
  • fnc_initStore.sqf wraps hot bank calls and account mutations.

Supported Operations

  • initialize and hydrate player bank state
  • deposit, withdraw, transfer, and deposit earnings
  • validate PIN-backed sessions and change ATM PINs
  • charge checkout previews and committed purchases
  • repay organization credit lines with rollback on failure
  • save hot bank state to durable storage

Runtime Notes

forge_server_main_fnc_saveHotState saves bank hot state on disconnect and mission shutdown. Store checkout and task rewards use this addon for authoritative player balance changes.

Account syncs and notifications route through the event bus:

  • bank.account.sync.requested - client-facing account sync
  • notification.requested - alerts and transaction notifications

These events are emitted and listened to by the notifications addon.