145 lines
5.5 KiB
Plaintext
145 lines
5.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_initVAStore.sqf
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* Author: IDSolutions
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* Date: 2025-12-17
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* Last Update: 2026-04-05
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* Public: No
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*
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* Description:
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* Initializes the Virtual Arsenal store for managing player arsenal unlocks.
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* Virtual arsenal hot state is owned by the extension; SQF acts as a thin bridge.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* VA store object [HASHMAP OBJECT]
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*
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* Example:
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* call forge_server_locker_fnc_initVAStore
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(VArsenalModel) = compileFinal createHashMapObject [[
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["#type", "VArsenalModel"],
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["getStartingUnlocksConfig", compileFinal {
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missionConfigFile >> "CfgStartingEquipment" >> "Unlocks" >> "Locker"
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}],
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["getStartingUnlocks", compileFinal {
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params [["_category", "", [""]], ["_fallback", [], [[]]]];
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private _config = _self call ["getStartingUnlocksConfig", []];
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private _categoryConfig = _config >> _category;
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if (isArray _categoryConfig) exitWith { getArray _categoryConfig };
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+_fallback
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}],
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["defaults", compileFinal {
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private _vArsenal = createHashMap;
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_vArsenal set ["backpacks", _self call ["getStartingUnlocks", ["backpacks", ["B_AssaultPack_rgr"]]]];
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_vArsenal set ["items", _self call ["getStartingUnlocks", ["items", ["FirstAidKit", "G_Combat", "H_Cap_blk_ION", "H_HelmetB", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "U_BG_Guerrilla_6_1", "V_TacVest_oli", "ACE_EarPlugs"]]]];
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_vArsenal set ["magazines", _self call ["getStartingUnlocks", ["magazines", ["16Rnd_9x21_Mag", "30Rnd_65x39_caseless_black_mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "HandGrenade", "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"]]]];
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_vArsenal set ["weapons", _self call ["getStartingUnlocks", ["weapons", ["arifle_MX_F", "hgun_P07_F"]]]];
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_vArsenal
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}]
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]];
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GVAR(VABaseStore) = compileFinal ([
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EGVAR(common,BaseStore),
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createHashMapFromArray [
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["#type", "VABaseStore"],
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["#create", compileFinal {
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["INFO", "VArsenal Store Initialized!"] call EFUNC(common,log);
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true
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}],
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["callHotVArsenal", compileFinal {
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params [["_function", "", [""]], ["_arguments", [], [[]]]];
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if (_function isEqualTo "") exitWith { createHashMap };
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[_function, _arguments] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
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if !(_isSuccess) exitWith { createHashMap };
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if !(_result isEqualType "") exitWith { createHashMap };
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if ((_result find "Error:") == 0) exitWith {
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["ERROR", format ["VArsenal extension call '%1' failed: %2", _function, _result]] call EFUNC(common,log);
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createHashMap
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};
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private _data = fromJSON _result;
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if !(_data isEqualType createHashMap) exitWith { createHashMap };
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_data
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}],
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["loadHotVArsenal", compileFinal {
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params [["_uid", "", [""]], ["_initialize", false, [false]]];
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if (_uid isEqualTo "") exitWith { createHashMap };
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private _command = ["owned:locker:hot:fetch", "owned:locker:hot:init"] select _initialize;
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_self call ["callHotVArsenal", [_command, [_uid]]]
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}],
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["isPersistentVArsenalInitialized", compileFinal {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { false };
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["owned:locker:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
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_isSuccess && { _result isEqualTo "true" }
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}],
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["seedStartingUnlocks", compileFinal {
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params [["_uid", "", [""]], ["_arsenal", createHashMap, [createHashMap]]];
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if (_uid isEqualTo "" || { _arsenal isEqualTo createHashMap }) exitWith { _arsenal };
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private _defaults = GVAR(VArsenalModel) call ["defaults", []];
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private _seeded = +_arsenal;
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{
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_seeded set [_x, +_y];
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} forEach _defaults;
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private _updated = _self call ["callHotVArsenal", ["owned:locker:hot:override", [_uid, toJSON _seeded]]];
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if (_updated isEqualTo createHashMap) exitWith { _seeded };
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_self call ["callHotVArsenal", ["owned:locker:hot:save", [_uid]]];
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_updated
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}],
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["init", compileFinal {
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params [["_uid", "", [""]]];
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private _player = [_uid] call EFUNC(common,getPlayer);
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if (isNull _player) exitWith { createHashMap };
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private _hasPersistentArsenal = _self call ["isPersistentVArsenalInitialized", [_uid]];
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private _arsenal = _self call ["loadHotVArsenal", [_uid, true]];
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if (_arsenal isEqualTo createHashMap) then {
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_arsenal = GVAR(VArsenalModel) call ["defaults", []];
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["ERROR", format ["Failed to initialize virtual arsenal for %1! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log);
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};
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if !(_hasPersistentArsenal) then {
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_arsenal = _self call ["seedStartingUnlocks", [_uid, _arsenal]];
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};
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[CRPC(locker,responseInitVA), [_arsenal], _player] call CFUNC(targetEvent);
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_arsenal
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}],
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["save", compileFinal {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { createHashMap };
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_self call ["callHotVArsenal", ["owned:locker:hot:save", [_uid]]]
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}]
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]] call {
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params ["_base", "_child"];
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private _merged = +_base;
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{ _merged set [_x, _y]; } forEach _child;
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_merged
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});
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GVAR(VAStore) = createHashMapObject [GVAR(VABaseStore), []];
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true
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