forge/arma/server/addons/locker/functions/fnc_initVAStore.sqf
2026-06-03 17:36:13 -05:00

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#include "..\script_component.hpp"
/*
* File: fnc_initVAStore.sqf
* Author: IDSolutions
* Date: 2025-12-17
* Last Update: 2026-04-05
* Public: No
*
* Description:
* Initializes the Virtual Arsenal store for managing player arsenal unlocks.
* Virtual arsenal hot state is owned by the extension; SQF acts as a thin bridge.
*
* Arguments:
* None
*
* Return Value:
* VA store object [HASHMAP OBJECT]
*
* Example:
* call forge_server_locker_fnc_initVAStore
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(VArsenalModel) = compileFinal createHashMapObject [[
["#type", "VArsenalModel"],
["getStartingUnlocksConfig", compileFinal {
missionConfigFile >> "CfgStartingEquipment" >> "Unlocks" >> "Locker"
}],
["getStartingUnlocks", compileFinal {
params [["_category", "", [""]], ["_fallback", [], [[]]]];
private _config = _self call ["getStartingUnlocksConfig", []];
private _categoryConfig = _config >> _category;
if (isArray _categoryConfig) exitWith { getArray _categoryConfig };
+_fallback
}],
["defaults", compileFinal {
private _vArsenal = createHashMap;
_vArsenal set ["backpacks", _self call ["getStartingUnlocks", ["backpacks", ["B_AssaultPack_rgr"]]]];
_vArsenal set ["items", _self call ["getStartingUnlocks", ["items", ["FirstAidKit", "G_Combat", "H_Cap_blk_ION", "H_HelmetB", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "U_BG_Guerrilla_6_1", "V_TacVest_oli", "ACE_EarPlugs"]]]];
_vArsenal set ["magazines", _self call ["getStartingUnlocks", ["magazines", ["16Rnd_9x21_Mag", "30Rnd_65x39_caseless_black_mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "HandGrenade", "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"]]]];
_vArsenal set ["weapons", _self call ["getStartingUnlocks", ["weapons", ["arifle_MX_F", "hgun_P07_F"]]]];
_vArsenal
}]
]];
GVAR(VABaseStore) = compileFinal ([
EGVAR(common,BaseStore),
createHashMapFromArray [
["#type", "VABaseStore"],
["#create", compileFinal {
["INFO", "VArsenal Store Initialized!"] call EFUNC(common,log);
true
}],
["callHotVArsenal", compileFinal {
params [["_function", "", [""]], ["_arguments", [], [[]]]];
if (_function isEqualTo "") exitWith { createHashMap };
[_function, _arguments] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
if !(_isSuccess) exitWith { createHashMap };
if !(_result isEqualType "") exitWith { createHashMap };
if ((_result find "Error:") == 0) exitWith {
["ERROR", format ["VArsenal extension call '%1' failed: %2", _function, _result]] call EFUNC(common,log);
createHashMap
};
private _data = fromJSON _result;
if !(_data isEqualType createHashMap) exitWith { createHashMap };
_data
}],
["loadHotVArsenal", compileFinal {
params [["_uid", "", [""]], ["_initialize", false, [false]]];
if (_uid isEqualTo "") exitWith { createHashMap };
private _command = ["owned:locker:hot:fetch", "owned:locker:hot:init"] select _initialize;
_self call ["callHotVArsenal", [_command, [_uid]]]
}],
["isPersistentVArsenalInitialized", compileFinal {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { false };
["owned:locker:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
_isSuccess && { _result isEqualTo "true" }
}],
["seedStartingUnlocks", compileFinal {
params [["_uid", "", [""]], ["_arsenal", createHashMap, [createHashMap]]];
if (_uid isEqualTo "" || { _arsenal isEqualTo createHashMap }) exitWith { _arsenal };
private _defaults = GVAR(VArsenalModel) call ["defaults", []];
private _seeded = +_arsenal;
{
_seeded set [_x, +_y];
} forEach _defaults;
private _updated = _self call ["callHotVArsenal", ["owned:locker:hot:override", [_uid, toJSON _seeded]]];
if (_updated isEqualTo createHashMap) exitWith { _seeded };
_self call ["callHotVArsenal", ["owned:locker:hot:save", [_uid]]];
_updated
}],
["init", compileFinal {
params [["_uid", "", [""]]];
private _player = [_uid] call EFUNC(common,getPlayer);
if (isNull _player) exitWith { createHashMap };
private _hasPersistentArsenal = _self call ["isPersistentVArsenalInitialized", [_uid]];
private _arsenal = _self call ["loadHotVArsenal", [_uid, true]];
if (_arsenal isEqualTo createHashMap) then {
_arsenal = GVAR(VArsenalModel) call ["defaults", []];
["ERROR", format ["Failed to initialize virtual arsenal for %1! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log);
};
if !(_hasPersistentArsenal) then {
_arsenal = _self call ["seedStartingUnlocks", [_uid, _arsenal]];
};
[CRPC(locker,responseInitVA), [_arsenal], _player] call CFUNC(targetEvent);
_arsenal
}],
["save", compileFinal {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { createHashMap };
_self call ["callHotVArsenal", ["owned:locker:hot:save", [_uid]]]
}]
]] call {
params ["_base", "_child"];
private _merged = +_base;
{ _merged set [_x, _y]; } forEach _child;
_merged
});
GVAR(VAStore) = createHashMapObject [GVAR(VABaseStore), []];
true