forge/arma/client/addons/cad/functions/fnc_initUI.sqf
Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

52 lines
1.3 KiB
Plaintext

#include "..\script_component.hpp"
/*
* File: fnc_initUI.sqf
* Author: IDSolutions
* Date: 2026-03-28
* Public: No
*
* Description:
* Initializes the CAD map dialog controls and local map event handling.
*
* Arguments:
* 0: Display [DISPLAY]
*
* Return Value:
* UI initialized [BOOL]
*
* Example:
* [_display] call forge_client_cad_fnc_initUI
*/
params [["_display", displayNull, [displayNull]]];
if (isNull _display) exitWith { false };
private _mapCtrl = _display displayCtrl 1001;
private _topBarCtrl = _display displayCtrl 1002;
private _bottomBarCtrl = _display displayCtrl 1003;
private _sidePanelCtrl = _display displayCtrl 1005;
private _dispatcherCtrl = _display displayCtrl 1006;
uiNamespace setVariable [QGVAR(Display), _display];
uiNamespace setVariable [QGVAR(MapCtrl), _mapCtrl];
uiNamespace setVariable [QGVAR(TopBarCtrl), _topBarCtrl];
uiNamespace setVariable [QGVAR(BottomBarCtrl), _bottomBarCtrl];
uiNamespace setVariable [QGVAR(SidePanelCtrl), _sidePanelCtrl];
uiNamespace setVariable [QGVAR(DispatcherCtrl), _dispatcherCtrl];
_dispatcherCtrl ctrlShow false;
private _center = if (isNull player) then {
[worldSize / 2, worldSize / 2, 0]
} else {
getPosATL player
};
_mapCtrl ctrlMapAnimAdd [0, 0.2, _center];
ctrlMapAnimCommit _mapCtrl;
diag_log "[FORGE:Client:CAD] CAD UI initialized.";
true