- Add checkout request/response bridge and workspace re-hydration in store UI - Implement server-side checkout stores for charging bank/cash and granting locker/VA items - Normalize catalog/cart payload categories and fix locker VA sync event naming
144 lines
5.5 KiB
Plaintext
144 lines
5.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_initVAStore.sqf
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* Author: IDSolutions
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* Date: 2025-12-17
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* Last Update: 2026-02-13
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* Public: No
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*
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* Description:
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* Initializes the Virtual Arsenal store for managing player arsenal unlocks.
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* Provides methods for syncing, saving, and applying virtual items to BIS Arsenal.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* VA store object [HASHMAP OBJECT]
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*
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* Example:
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* call forge_server_locker_fnc_initVAStore
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(VArsenalModel) = compileFinal createHashMapObject [[
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["#type", "VArsenalModel"],
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["defaults", compileFinal {
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private _vArsenal = createHashMap;
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_vArsenal set ["backpacks", ["B_AssaultPack_rgr"]];
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_vArsenal set ["items", ["FirstAidKit", "G_Combat", "H_Cap_blk_ION", "H_HelmetB", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "U_IG_Guerrilla_6_1", "V_TacVest_oli"]];
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_vArsenal set ["magazines", ["16Rnd_9x21_Mag", "30Rnd_65x39_caseless_black_mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "HandGrenade", "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"]];
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_vArsenal set ["weapons", ["arifle_MX_F", "hgun_P07_F"]];
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_vArsenal
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}]
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]];
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GVAR(VABaseStore) = compileFinal createHashMapFromArray [
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["#base", EGVAR(common,BaseStore)],
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["#type", "VABaseStore"],
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["#create", compileFinal {
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GVAR(VARegistry) = createHashMap;
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["INFO", "VArsenal Store Initialized!"] call EFUNC(common,log);
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}],
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["init", compileFinal {
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params [["_uid", "", [""]]];
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private _player = [_uid] call EFUNC(common,getPlayer);
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private _cached = GVAR(VARegistry) getOrDefault [_uid, nil];
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if !(isNil { _cached }) exitWith {
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[CRPC(locker,responseInitVA), [_cached], _player] call CFUNC(targetEvent);
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_cached
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};
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["owned:locker:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
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if !(_isSuccess) exitWith {
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["ERROR", format ["Failed to check if virtual arsenal %1 exists! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log);
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private _fallbackVArsenal = GVAR(VArsenalModel) call ["defaults", []];
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GVAR(VARegistry) set [_uid, _fallbackVArsenal];
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[CRPC(locker,responseInitVA), [_fallbackVArsenal], _player] call CFUNC(targetEvent);
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_fallbackVArsenal
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};
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private _finalVArsenal = createHashMap;
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if (_result == "true") then {
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_finalVArsenal = _self call ["fetch", ["owned:locker:fetch", _uid]];
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["INFO", format ["Found virtual arsenal for %1", _uid]] call EFUNC(common,log);
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} else {
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_finalVArsenal = GVAR(VArsenalModel) call ["defaults", []];
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["owned:locker:create", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
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if !(_isSuccess) exitWith {
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["ERROR", format ["Failed to create virtual arsenal for %1! Using fallback virtual arsenal.", _uid]] call EFUNC(common,log);
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GVAR(VARegistry) set [_uid, _finalVArsenal];
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[CRPC(locker,responseInitVA), [_finalVArsenal], _player] call CFUNC(targetEvent);
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_finalVArsenal
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};
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["INFO", format ["Created new virtual arsenal for %1", _uid]] call EFUNC(common,log);
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};
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GVAR(VARegistry) set [_uid, _finalVArsenal];
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[CRPC(locker,responseInitVA), [_finalVArsenal], _player] call CFUNC(targetEvent);
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_finalVArsenal
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}],
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["unlockItems", compileFinal {
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params [["_uid", "", [""]], ["_items", [], [[]]], ["_commit", false, [false]]];
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private _result = createHashMapFromArray [
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["success", false],
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["message", "VA unlock failed."],
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["patch", createHashMap],
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["arsenal", createHashMap]
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];
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private _defaultArsenal = GVAR(VArsenalModel) call ["defaults", []];
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private _arsenal = +(GVAR(VARegistry) getOrDefault [_uid, _defaultArsenal]);
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private _patch = createHashMap;
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private _categoriesToSync = [];
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{
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private _item = _x;
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private _className = _item getOrDefault ["classname", ""];
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private _category = toLowerANSI (_item getOrDefault ["category", ""]);
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private _arsenalCategory = switch (_category) do {
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case "item": { "items" };
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case "weapon": { "weapons" };
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case "magazine": { "magazines" };
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case "backpack": { "backpacks" };
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default { "items" };
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};
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private _categoryUnlocks = +(_arsenal getOrDefault [_arsenalCategory, []]);
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_categoryUnlocks pushBackUnique _className;
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_arsenal set [_arsenalCategory, _categoryUnlocks];
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_categoriesToSync pushBackUnique _arsenalCategory;
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} forEach _items;
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{
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private _category = _x;
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private _categoryUnlocks = _arsenal getOrDefault [_category, []];
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_patch set [_category, _categoryUnlocks];
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} forEach _categoriesToSync;
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if (_commit) then { GVAR(VARegistry) set [_uid, _arsenal]; };
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_result set ["success", true];
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_result set ["message", ""];
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_result set ["patch", _patch];
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_result set ["arsenal", _arsenal];
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_result
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}]
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];
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GVAR(VAStore) = createHashMapObject [GVAR(VABaseStore)];
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GVAR(VAStore)
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