forge/arma/client/addons/garage/functions/fnc_initPayloadService.sqf
Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

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#include "..\script_component.hpp"
/*
* File: fnc_initPayloadService.sqf
* Author: IDSolutions
* Date: 2026-03-27
* Public: No
*
* Description:
* Initializes the garage payload service for browser hydrate payload composition.
*
* Arguments:
* None
*
* Return Value:
* Garage payload service object [HASHMAP OBJECT]
*
* Example:
* call forge_client_garage_fnc_initPayloadService;
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(GaragePayloadServiceBaseClass) = compileFinal createHashMapFromArray [
["#type", "GaragePayloadServiceBaseClass"],
["buildStoredVehicles", compileFinal {
private _garageMap = if (isNil QGVAR(GarageRepository)) then { createHashMap } else { GVAR(GarageRepository) call ["getState", []] };
private _storedVehicles = [];
{ _storedVehicles pushBack (GVAR(GarageHelperService) call ["buildStoredVehicle", [_x, _y]]); } forEach _garageMap;
private _storedVehiclePairs = _storedVehicles apply { [toLowerANSI (_x getOrDefault ["displayName", ""]), _x] };
_storedVehiclePairs sort true;
_storedVehiclePairs apply { _x param [1, createHashMap] }
}],
["buildPayload", compileFinal {
private _localState = GVAR(GarageContextService) call ["buildNearbyState", []];
private _storedVehicles = _self call ["buildStoredVehicles", []];
private _session = +(_localState getOrDefault ["session", createHashMap]);
_session set ["capacityUsed", count _storedVehicles];
_session set ["capacityMax", 5];
createHashMapFromArray [["session", _session], ["garage", createHashMapFromArray [["vehicles", _storedVehicles]]], ["nearby", +(_localState getOrDefault ["nearby", createHashMap])]]
}]
];
GVAR(GaragePayloadService) = createHashMapObject [GVAR(GaragePayloadServiceBaseClass)];
GVAR(GaragePayloadService)