- Add missing forge_server_actor runtime dependency to phone module (critical) - Clarify that garage and locker are event bus listeners, not emitters - Document economy runtime-only dependencies (bank, org) - Add TaskStore public API documentation (27 methods organized by category) - Update task module event emissions and hooks documentation All documentation now aligns with actual implementation verified against codebase.
Forge Server Garage
Overview
The garage addon is the server-side bridge for player vehicle storage and owner-scoped vehicle unlock storage.
Garage hot state is owned by the extension. SQF validates Arma-facing requests, serializes vehicle payloads, sends client syncs, and marks editor-placed garage objects.
Dependencies
forge_server_mainforge_server_commonforge_server_extensionat runtime for garage extension callsforge_client_garagefor response RPCs
Main Components
fnc_initGarage.sqfinitializes garage world objects.fnc_initGarageStore.sqfmanages player garage hot state.fnc_initVGStore.sqfmanages owner-scoped vehicle unlock state.
Supported Operations
- initialize player garage data
- save player and owner-scoped garage state
- store and retrieve player vehicles
- initialize and save owner-scoped vehicle storage
Runtime Notes
forge_server_main_fnc_saveHotState saves both GarageStore and
VGarageStore on disconnect and mission shutdown.
Garage listens for sync events through the event bus:
garage.vgarage.sync.requested- updates client vehicles and unlock state when granted by store/task checkoutnotification.requested- storage and vehicle modification alerts
The store module emits these events when granting vehicles; garage applies the changes to player state.