134 lines
5.2 KiB
Rust
134 lines
5.2 KiB
Rust
//! Actor service layer providing business logic for actor management operations.
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//!
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//! Implements the service layer of the actor management system, handling business logic,
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//! validation, and orchestration.
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//!
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//! For full documentation, architecture, and examples, see the [crate README](../README.md).
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use forge_models::Actor;
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use forge_repositories::ActorRepository;
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/// Service layer implementation for actor business logic and operations.
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///
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/// Orchestrates actor management operations, handling business logic, validation,
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/// and data transformation. See [crate README](../README.md) for details.
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///
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/// # Thread Safety
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/// Thread-safe when used with a thread-safe repository.
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pub struct ActorService<R: ActorRepository> {
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/// The repository instance used for all data persistence operations.
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///
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/// This repository handles the actual storage and retrieval of actor data,
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/// abstracting away the specific database implementation details.
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repository: R,
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}
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impl<R: ActorRepository> ActorService<R> {
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/// Creates a new actor service with the provided repository.
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///
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/// The repository must be initialized and ready for use.
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pub fn new(repository: R) -> Self {
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Self { repository }
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}
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/// Creates a new actor with the provided ID and JSON data.
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///
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/// Handles validation, duplicate checking, and persistence.
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/// See [crate README](../README.md) for JSON format and business rules.
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pub fn create_actor(&self, actor_id: String, json_data: String) -> Result<Actor, String> {
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// Create base actor with the provided UID
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let new_actor = Actor::new(actor_id.clone()).map_err(|e| e.to_string())?;
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// Check if actor already exists to prevent duplicates
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if self.repository.exists(&actor_id)? {
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return Err(format!("Actor with UID '{}' already exists", actor_id));
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}
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// Parse and validate JSON input
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let json_obj: serde_json::Value =
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serde_json::from_str(&json_data).map_err(|e| format!("Invalid Actor JSON: {}", e))?;
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// Ensure JSON is an object (not array, string, etc.)
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if let serde_json::Value::Object(mut map) = json_obj {
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// Remove UID field to prevent conflicts (UID is immutable)
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map.remove("uid");
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let update_data = serde_json::Value::Object(map);
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// Apply JSON data to the base actor
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let mut final_actor = new_actor;
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final_actor.update_from_json(update_data)?;
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// Store the actor in the repository
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self.repository.create(&final_actor)?;
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Ok(final_actor)
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} else {
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Err("JSON data must be an object".to_string())
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}
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}
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/// Retrieves an actor by their unique identifier with automatic fallback creation.
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///
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/// Implements a "get-or-create" pattern: if the actor doesn't exist, a new one
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/// with default values is returned (but not persisted).
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pub fn get_actor(&self, actor_id: String) -> Result<Actor, String> {
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// Attempt to retrieve actor from repository
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match self.repository.get_by_id(&actor_id)? {
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// Actor found - return it
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Some(actor) => Ok(actor),
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// Actor not found - create fallback actor with default values
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None => Actor::new(actor_id).map_err(|e| e.to_string()),
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}
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}
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/// Updates an existing actor with new data from JSON.
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///
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/// Handles partial updates, validation, and persistence.
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/// See [crate README](../README.md) for JSON format and concurrency details.
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pub fn update_actor(&self, actor_id: String, json_update: String) -> Result<Actor, String> {
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// Retrieve existing actor from repository
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let mut actor = match self.repository.get_by_id(&actor_id)? {
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Some(actor) => actor,
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None => return Err(format!("Actor with UID '{}' not found", actor_id)),
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};
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// Parse and validate JSON update data
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let update_data: serde_json::Value =
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serde_json::from_str(&json_update).map_err(|e| format!("Invalid JSON: {}", e))?;
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// Ensure update data is a JSON object
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if !update_data.is_object() {
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return Err("Update data must be a JSON object".to_string());
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}
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// Apply updates to the actor (this validates the changes)
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actor.update_from_json(update_data)?;
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// Persist the updated actor to repository
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self.repository.update(&actor)?;
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Ok(actor)
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}
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/// Permanently deletes an actor from the system.
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///
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/// Irreversible operation. Delegates to repository.
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pub fn delete_actor(&self, actor_id: String) -> Result<(), String> {
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// Delegate deletion to repository layer
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// Future enhancements could add business logic here:
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// - Authorization checks
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// - Audit logging
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// - Cascade deletion
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// - Soft deletion
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self.repository.delete(&actor_id)
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}
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/// Checks if an actor exists in the system.
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///
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/// Lightweight check without data retrieval.
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pub fn actor_exists(&self, actor_id: String) -> Result<bool, String> {
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// Delegate existence check to repository layer
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// This is a lightweight operation that doesn't retrieve data
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self.repository.exists(&actor_id)
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}
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}
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