Jacob Schmidt 8117e6ffa6 feat(economy): Enhance economy system with service charges and medical billing
- Expanded README.md to detail economy addon functionalities including refueling, medical services, and service charges.
- Updated XEH_PREP.hpp to include initSEconomyStore preparation.
- Modified XEH_postInit.sqf to ensure MEconomyStore initializes only if not nil.
- Adjusted XEH_preInit.sqf to initialize SEconomyStore correctly.
- Updated config.cpp to include forge_server_common as a required addon.
- Enhanced fnc_initFEconomyStore.sqf to manage fuel refueling sessions and organization charges.
- Improved fnc_initMEconomyStore.sqf to handle medical billing and fallback to organization funds.
- Created fnc_initSEconomyStore.sqf for organization-funded service charges and repairs.
- Updated org.rs and org.rs service layer to support member debt recording and organization fund charging.
- Added ECONOMY_USAGE_GUIDE.md for comprehensive documentation on economy functionalities.
- Updated MODULE_REFERENCE.md and README.md to include links to the new economy guide.
2026-04-18 13:37:09 -05:00
..

Forge Models

This crate defines the shared data structures (models) used throughout the Forge application. These models represent the core entities of the game and are shared between the Extension, Service, and Repository layers.

Actor Model

The Actor struct represents a player in the game. It contains all persistent data associated with a character.

Fields

Field Type Description
uid String Unique Steam ID (64-bit). Immutable.
name Option<String> Player's display name.
loadout serde_json::Value JSON representation of the player's equipment.
position Option<Vec<f64>> [x, y, z] coordinates.
direction f64 Compass direction (0-360).
stance Option<String> Player stance (e.g., "STAND", "CROUCH").
email String In-game email address (auto-generated).
phone_number String In-game phone number (auto-generated).
bank f64 Money in the bank.
cash f64 Money on hand.
earnings f64 Total earnings.
state String Health/Status state (default: "HEALTHY").
holster bool Whether the weapon is holstered.
rank Option<String> Rank within an organization.
organization String ID of the organization the player belongs to.
transactions Vec<serde_json::Value> History of financial transactions.

Validation Rules

  • UID: Must be a 17-digit numeric string.
  • Name: Max 50 characters, cannot be empty if set.
  • Position: Must be an array of 3 finite numbers.
  • Direction: Must be between 0.0 and 360.0.
  • Phone Number: Must start with "0160" and be 10 digits long.
  • Email: Must end with "@spearnet.mil".

Arma Integration

The Actor struct implements FromArma and IntoArma for seamless conversion between Rust structs and SQF values.

  • From Arma: Expects a JSON string.
  • To Arma: Returns a JSON string.

Organization Model

The Org struct represents a guild, clan, or group of players.

Fields

Field Type Description
id String Unique identifier (slug).
owner String UID of the organization leader.
name String Display name of the organization.
funds f64 Shared organization funds.
reputation i64 Organization's reputation score.

Validation Rules

  • ID: Alphanumeric and underscores only. Cannot be empty.
  • Owner: Must be a valid 17-digit UID.
  • Name: Max 100 characters, no control characters.
  • Funds: Cannot be negative.

Contributing

We welcome contributions to the Forge Models crate! When adding a new model, please follow these guidelines to ensure consistency.

Adding a New Model

To add a new model (e.g., Vehicle), follow these steps:

  1. Define the Struct: Create a new file in src/ (e.g., src/vehicle.rs) and define your struct.

    • Derive Debug, Clone, Serialize, and Deserialize.
    • Use #[serde(default)] for optional fields that should have default values.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    pub struct Vehicle {
        pub id: String,
        pub class_name: String,
        #[serde(default)]
        pub damage: f64,
    }
    
  2. Implement new: Provide a constructor that initializes the struct with valid defaults.

    impl Vehicle {
        pub fn new(id: String, class_name: String) -> Result<Self, String> {
            let vehicle = Self {
                id,
                class_name,
                damage: 0.0,
            };
            vehicle.validate()?;
            Ok(vehicle)
        }
    }
    
  3. Implement validate: Create a method to enforce business rules and data integrity.

    impl Vehicle {
        pub fn validate(&self) -> Result<(), String> {
            if self.id.is_empty() {
                return Err("ID cannot be empty".to_string());
            }
            if self.damage < 0.0 || self.damage > 1.0 {
                return Err("Damage must be between 0.0 and 1.0".to_string());
            }
            Ok(())
        }
    }
    
  4. Implement Arma Traits: Implement FromArma and IntoArma for SQF interoperability.

    use arma_rs::{FromArma, IntoArma, Value};
    
    impl FromArma for Vehicle {
        fn from_arma(s: String) -> Result<Self, arma_rs::FromArmaError> {
            serde_json::from_str(&s).map_err(|e| ... )
        }
    }
    
    impl IntoArma for Vehicle {
        fn to_arma(&self) -> Value {
            let json = serde_json::to_string(self).unwrap_or_default();
            Value::String(json)
        }
    }
    
  5. Register the Module: Add your new module to src/lib.rs.

    pub mod vehicle;
    pub use vehicle::Vehicle;