forge/arma/server/addons/task/functions/fnc_delivery.sqf
Jacob Schmidt 45a4f7460a Integrate task contracts and CAD UI pipeline
- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing
- restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates
- wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow
- add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
2026-03-28 02:20:34 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Registers a delivery task
*
* Arguments:
* 0: ID of the task <STRING>
* 1: Amount of damaged cargo to fail the task <NUMBER>
* 2: Amount of cargo delivered to complete the task <NUMBER>
* 3: Marker name for the delivery zone <STRING>
* 4: Amount of funds the company receives if the task is successful <NUMBER> (default: 0)
* 5: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
* 6: Amount of rating the company and player receive if the task is successful <NUMBER> (default: 0)
* 7: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
* 8: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
* 9: Amount of time to complete delivery <NUMBER> (default: -1)
* 10: Equipment rewards <ARRAY> (default: [])
* 11: Supply rewards <ARRAY> (default: [])
* 12: Weapon rewards <ARRAY> (default: [])
* 13: Vehicle rewards <ARRAY> (default: [])
* 14: Special rewards <ARRAY> (default: [])
*
* Return Value:
* None
*
* Example:
* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false] spawn forge_server_task_fnc_delivery;
* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900] spawn forge_server_task_fnc_delivery;
*
* Public: Yes
*/
params [
["_taskID", "", [""]],
["_limitFail", -1, [0]],
["_limitSuccess", -1, [0]],
["_deliveryZone", "", [""]],
["_companyFunds", 0, [0]],
["_ratingFail", 0, [0]],
["_ratingSuccess", 0, [0]],
["_endSuccess", false, [false]],
["_endFail", false, [false]],
["_time", -1, [0]],
["_equipmentRewards", [], [[]]],
["_supplyRewards", [], [[]]],
["_weaponRewards", [], [[]]],
["_vehicleRewards", [], [[]]],
["_specialRewards", [], [[]]]
];
private _result = 0;
private _cargo = [];
waitUntil {
sleep 1;
_cargo = GVAR(TaskStore) call ["getTaskEntities", ["cargo", _taskID]];
GVAR(TaskStore) call ["trackParticipants", [_taskID, _cargo, _deliveryZone, 125]];
count _cargo > 0
};
_cargo = GVAR(TaskStore) call ["getTaskEntities", ["cargo", _taskID]];
private _startTime = if (_time isNotEqualTo -1) then { floor(time) } else { nil };
waitUntil {
sleep 1;
GVAR(TaskStore) call ["trackParticipants", [_taskID, _cargo, _deliveryZone, 125]];
private _cargoDelivered = ({ _x inArea _deliveryZone && (damage _x) < 0.7 } count _cargo);
private _cargoDamaged = ({ damage _x >= 0.7 } count _cargo);
if (_time isNotEqualTo -1) then {
private _timeExpired = (floor time - _startTime >= _time);
if (_cargoDamaged >= _limitFail) then { _result = 1; };
if (_cargoDelivered < _limitSuccess && _timeExpired) then { _result = 1; };
(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
} else {
if (_cargoDamaged >= _limitFail) then { _result = 1; };
(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
};
};
if (_result == 1) then {
{ deleteVehicle _x } forEach _cargo;
[_taskID, "FAILED"] call BFUNC(taskSetState);
sleep 1;
GVAR(TaskStore) call ["notifyParticipants", [_taskID, "warning", "Tasks", format ["Task failed: %1 reputation", _ratingFail]]];
GVAR(TaskStore) call ["applyRatingOutcome", [_taskID, _ratingFail]];
GVAR(TaskStore) call ["clearTask", [_taskID]];
if (_endFail) then { ["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide]; };
} else {
{ deleteVehicle _x } forEach _cargo;
private _rewards = createHashMap;
_rewards set ["funds", _companyFunds];
if (_equipmentRewards isNotEqualTo []) then { _rewards set ["equipment", _equipmentRewards]; };
if (_supplyRewards isNotEqualTo []) then { _rewards set ["supplies", _supplyRewards]; };
if (_weaponRewards isNotEqualTo []) then { _rewards set ["weapons", _weaponRewards]; };
if (_vehicleRewards isNotEqualTo []) then { _rewards set ["vehicles", _vehicleRewards]; };
if (_specialRewards isNotEqualTo []) then { _rewards set ["special", _specialRewards]; };
[_taskID, _rewards] call FUNC(handleTaskRewards);
[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
sleep 1;
GVAR(TaskStore) call ["notifyParticipants", [_taskID, "success", "Tasks", format ["Task completed: %1 reputation, $%2 funds", _ratingSuccess, [_companyFunds] call EFUNC(common,formatNumber)]]];
GVAR(TaskStore) call ["applyRatingOutcome", [_taskID, _ratingSuccess]];
GVAR(TaskStore) call ["clearTask", [_taskID]];
if (_endSuccess) then { ["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide]; };
};